private void HasteMagicEffect() { //debugGUIText.text = "Haste"; player = GameObject.FindWithTag("Player"); freeMovementMotor = player.GetComponent<FreeMovementMotor>(); originalWalkingSpeed = freeMovementMotor.walkingSpeed; freeMovementMotor.walkingSpeed *= 2; //Invoke("DisableHasteMagicEffect", 4f); //cool down times should be got from the user choice }
private void DisableHasteMagicEffect() { player = GameObject.FindWithTag("Player"); freeMovementMotor = player.GetComponent<FreeMovementMotor>(); freeMovementMotor.walkingSpeed = originalWalkingSpeed; }