// Use this for initialization void Start() { InitializeNetwork(); if (RPGPlayer == null) Debug.LogError("RPG Player are not signed to rpg camera"); cameraMotor = RPGPlayer.GetComponent<FreeMoementMotor>(); //transform.position = RPGPlayer.transform.position; }
void Start() { InitializeNetwork(); Vector3 angles = transform.eulerAngles; x = angles.y; motor = GetComponent <FreeMoementMotor>(); }