private void HandleTest(IEventArgs args) { if ("test" == code) { ItemDrop id = new ItemDrop(); id.cat = 2; id.id = 1; List <ItemDrop> ids = FreeItemDrop.GetExtraItems(id); foreach (ItemDrop item in ids) { args.GameContext.session.entityFactoryObject.SceneObjectEntityFactory. CreateSimpleEquipmentEntity((ECategory)item.cat, item.id, item.count, new Vector3(2, 1, 2)); } } }
public override void DoAction(IEventArgs args) { FreeItemDrop.Initial(args.GameContext.session.commonSession.RoomInfo.MapId); }
public override void DoAction(IEventArgs args) { FreeItemDrop.Initial(); }