Esempio n. 1
0
        public void TileImage(Tile tile)
        {
            lock (tile)
            {
                if (tile.Thumbnail == null)
                {
                    return;
                }

                float xscaleFactor = (float)this.scaledWidth / MosaicWindow.MosaicInfo.TotalWidth;
                float yscaleFactor = (float)this.scaledHeight / MosaicWindow.MosaicInfo.TotalHeight;

                Size scaledSize = new Size((int)(tile.Width * xscaleFactor + 0.5),
                                           (int)(tile.Height * yscaleFactor + 0.5));

                Point scaledPosition = new Point();
                scaledPosition.X = (int)(tile.Position.X * xscaleFactor + 0.5);
                scaledPosition.Y = (int)(tile.Position.Y * yscaleFactor + 0.5);

                Rectangle dstRect = new Rectangle(scaledPosition, scaledSize);

                FreeImageAlgorithmsBitmap thumb = null;

                lock (tile.ThumbnailLock)
                {
                    thumb = new FreeImageAlgorithmsBitmap(tile.Thumbnail);
                }

                thumb.ConvertToStandardType(true);

                if (thumb.IsGreyScale)
                {
                    thumb.LinearScaleToStandardType(MosaicWindow.MosaicInfo.ThumbnailScaleMinIntensity,
                                                    MosaicWindow.MosaicInfo.ThumbnailScaleMaxIntensity);

                    thumb.SetGreyLevelPalette();
                }

                if (thumb.ImageType != FREE_IMAGE_TYPE.FIT_BITMAP)
                {
                    MessageBox.Show("Failed to convert tile thumbnail to a standard type ?");
                }

                thumb.Rescale(dstRect.Size, FREE_IMAGE_FILTER.FILTER_BOX);

                thumb.ConvertTo24Bits();

                this.bitmap.PasteFromTopLeft(thumb, dstRect.Location, this.imageViewer.BlendingEnabled);

                thumb.Dispose();
            }

            this.Invalidate();
        }
Esempio n. 2
0
        private void OnTileCorrelated(CorrelationTile tile, Rectangle bounds, FreeImageAlgorithmsBitmap fib, bool success)
        {
            this.tiledImageViewer.AddTile(bounds, fib);

            this.tiledImageViewer.Refresh();

            #if DEBUG
            if (success == false)
            {
                FreeImageAlgorithmsBitmap bg = new FreeImageAlgorithmsBitmap(this.correlator.BackgroundImage);
                bg.ConvertTo24Bits();
                bg.DrawColourRect(tile.OriginalBoundsRelativeToOrigin, Color.Red, 2);
                this.debugForm.BackgroundImageView.Image = bg.ToBitmap();
                bg.Dispose();
            }

            this.debugForm.Refresh();
            #endif
        }
Esempio n. 3
0
        private void  OnTileCorrelationBegin(CorrelationTile tile, FreeImageAlgorithmsBitmap fib)
        {
            this.useCorrelationCheckBox.Checked = false;
            this.currentTile = tile;

            #if DEBUG
            FreeImageAlgorithmsBitmap fg = new FreeImageAlgorithmsBitmap(fib);

            fg.ConvertToStandardType(true);
            fg.ConvertTo24Bits();

            this.debugForm.TileImageView.Image = fg.ToBitmap();

            this.debugForm.BackgroundImageView.Refresh();
            this.debugForm.TileImageView.Refresh();

            fg.Dispose();
            #endif
        }
Esempio n. 4
0
        private void SaveScreenShot()
        {
            string filePath = Utilities.SaveDialog(true);

            if (filePath == null)
            {
                return;
            }

            Bitmap   bitmap = this.imageView.ScreenBitmap;
            Graphics g      = Graphics.FromImage(bitmap);

            g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear;

            OnSavingScreenShot(g, new MosaicWindowEventArgs(MosaicWindow.MosaicInfo));

            FreeImageAlgorithmsBitmap fib = new FreeImageAlgorithmsBitmap(bitmap);

            fib.ConvertTo24Bits();

            g.Dispose();

            bitmap.Dispose();

            string extension = Path.GetExtension(filePath);

            if (extension != ".ics")
            {
                fib.SaveToFile(filePath);
            }
            else
            {
                IcsFile.SaveToFile(fib, filePath, true);
            }

            fib.Dispose();
        }
Esempio n. 5
0
        private void OnIdle(object sender, EventArgs e)
        {
            // Nothing todo.
            if (this.preventIdleProcessing == true)
            {
                return;
            }

            if (this.highResBitmapReady == true)
            {
                return;
            }

            if (this.imageSize.IsEmpty)
            {
                return;
            }

            if (this.highResBitmap == null)
            {
                return;
            }

            if (this.intermediateBitmapDrawn == true && this.NumberOfTilesExceedCacheThreshold)
            {
                return;
            }

            this.Cursor = Cursors.WaitCursor;

            Rectangle viewRect = ViewedImageSectionRect;

            this.idleTiles = Tile.GetTilesIntersectingRectangle(MosaicWindow.MosaicInfo.Items, viewRect);

            // Go through the tiles and draw them at the highest resolution.
            // This is where gradient blending should go also.
            if (this.highResBitmapReady == false && this.currentTileIdleProcess < this.idleTiles.Count)
            {
                Tile tile = this.idleTiles[this.currentTileIdleProcess];

                FreeImageAlgorithmsBitmap fib = tile.LoadFreeImageBitmap();

                if (fib.IsGreyScale)
                {
                    fib.LinearScaleToStandardType(mosaicInfo.ScaleMinIntensity, mosaicInfo.ScaleMaxIntensity);

                    fib.SetGreyLevelPalette();
                }

                fib.ConvertTo24Bits();

                if (this.zoom < 1.0)
                {
                    fib.Rescale(new Size((int)(fib.Width * this.zoom), (int)(fib.Height * this.zoom)), FREE_IMAGE_FILTER.FILTER_BILINEAR);
                }

                Point pos = new Point();

                // We may be using the thumbnails to display so
                // we need to work out the scaled coordinates if the zoom is < 1.0
                // For 1.0 and above we draw in native res just the area we can see on the screen.
                if (this.zoom < 1.0f)
                {
                    pos = tile.Position;

                    pos.X = (int)(tile.Position.X - viewRect.Location.X + 0.5);
                    pos.Y = (int)(tile.Position.Y - viewRect.Location.Y + 0.5);

                    pos.X = (int)(this.zoom * pos.X);
                    pos.Y = (int)(this.zoom * pos.Y);
                }
                else
                {
                    pos.X = tile.Position.X - viewRect.Location.X;
                    pos.Y = tile.Position.Y - viewRect.Location.Y;
                }

                lastIdleTileRectangles.Add(new Rectangle(pos, fib.Size));

                if (highResBitmap.Bounds.IntersectsWith(new Rectangle(pos, fib.Size)))
                {
                    highResBitmap.PasteFromTopLeft(fib, pos, this.blendingEnabled);
                }

                this.highResBitmapIsReset = false;

                fib.Dispose();

                // We have completed the last tile
                if (this.currentTileIdleProcess == this.idleTiles.Count - 1)
                {
                    // We are finished with the highres tiles
                    // Draw the joins if neccessary
                    if (this.ShowJoins)
                    {
                        int i = 0;
                        foreach (Tile t in this.idleTiles)
                        {
                            highResBitmap.DrawColourRect(lastIdleTileRectangles[i++], Color.Red, 2);
                        }
                    }

                    lastIdleTileSize.Width  = (int)(Tile.GetHorizontalRangeOfTiles(idleTiles) * this.zoom);
                    lastIdleTileSize.Height = (int)(Tile.GetVerticalRangeOfTiles(idleTiles) * this.zoom);

                    this.Cursor             = Cursors.Default;
                    this.highResBitmapReady = true;
                }

                this.currentTileIdleProcess++;

                this.Invalidate();
            }
        }