public void Draw(LindaEngine.WorldModel.Content.Texture texture, Framework.Rect? source, Framework.Rect destination, float rotation, float depth) { _batch.Draw( texture.Content as Texture2D, destination.ToRectangle(), source.HasValue ? source.Value.ToRectangle() : Rectangle.Empty, Color.White, rotation, Vector2.Zero, SpriteEffects.None, depth); }