Esempio n. 1
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            if (FrameWatcher.TotalFrames < 120)
            {
                SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
                Vector2 measure = Xiq12.MeasureString(loading) * 1.5f;
                SpriteBatch.DrawBorderedString(Xiq12, loading, ScreenRect.Center.ToVector2() - measure / 2f, Color.White, 1.5f);
                FrameWatcher.Draw(SpriteBatch);
                if (FrameWatcher.TotalFrames % 30 == 0)
                {
                    loading += ".";

                    if (loading.Contains("...."))
                    {
                        loading = "Loading";
                    }
                }
                SpriteBatch.End();
                return;
            }

            SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullNone, null, Camera.Transform);
            currentmap.Draw(SpriteBatch);
            Player.Draw(SpriteBatch);
            SpriteBatch.End();

            SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
            DrawUI(SpriteBatch);
            SpriteBatch.DrawBorderedString(Xiq12, DEBUG_MEDIA_TEXT.ToString(), default, Color.White, 0.4f);
Esempio n. 2
0
        protected override void Update(GameTime time)
        {
            if (FrameWatcher.TotalFrames < 120 || !HasFocus)
            {
                return;
            }

            mouseState = Mouse.GetState(Window);
            kbState    = Keyboard.GetState();

            MouseX = mouseState.X;
            MouseY = mouseState.Y;

            MouseLeftReleased   = MouseLeft && mouseState.LeftButton == ButtonState.Released;
            MouseRightReleased  = MouseRight && mouseState.RightButton == ButtonState.Released;
            MouseMiddleReleased = MouseMiddle && mouseState.MiddleButton == ButtonState.Released;

            Player.Update(time);
            currentmap.Update(time);
            Camera.Position = Player.Center;
            UpdateUI(time);

            MouseLeft   = mouseState.LeftButton == ButtonState.Pressed;
            MouseRight  = mouseState.RightButton == ButtonState.Pressed;
            MouseMiddle = mouseState.MiddleButton == ButtonState.Pressed;

            FrameWatcher.Update(time);

            base.Update(time);
        }