public void setupFBGame(ulong tableId, uint mapID) { LogicEvent.add("onChangeCampState", this, "onChangeCampState"); frameSync = new FrameSync(); frameSync.addLogicUpdator(this); frameSync.frameSyncEventHandler = this; this.tableId = tableId; fbWorld = new FBWorld(this); fbWorld.randomSeed = 100; var worldConfig = new FBWorld.Configuration(); var btConfig = new FBWorld.BTConfiguration(worldConfig.worldSize); fbWorld.setup(worldConfig, btConfig); matchTimer = Fix64.Zero; ////创建球 createBall(); fbWorld.onGoal += goal; onFBGameCreated(); }