public bool Send(TcpClient client, FrameStream frame) #endif { if (client == null) { return(false); } // Make sure that we don't have any race conditions with writing to the same client lock (client) { try { // Get the raw bytes from the frame and send them byte[] data = frame.GetData(); RawWrite(client, data); return(true); } catch { // The client is no longer connected or is unresponsive } } return(false); }
/// <summary> /// The direct byte send method to the specified client /// </summary> /// <param name="client">The target client that will receive the frame</param> /// <param name="frame">The frame that is to be sent to the specified client</param> public override void Send(FrameStream frame) { // Get the raw bytes from the frame and send them byte[] data = frame.GetData(); ForgeWrite(data, data.Length); }
/// <summary> /// The direct byte send method to the specified client /// </summary> /// <param name="client">The target client that will receive the frame</param> /// <param name="frame">The frame that is to be sent to the specified client</param> public virtual void Send(FrameStream frame) { // Make sure that we don't have any race conditions with writing to the same client lock (client) { // Get the raw bytes from the frame and send them byte[] data = frame.GetData(); RawWrite(data); } }