private FrameRef referenceFrame(ModelElement enclosing, Frame test) { FrameRef retVal = (FrameRef)Generated.acceptor.getFactory().createFrameRef(); retVal.Name = test.Name; retVal.setFather(enclosing); retVal.SaveFrame(test); return(retVal); }
public FrameRefViewModel(Texture texture, FrameRef frameRef, Frame frame) { Texture = texture; FrameRef = frameRef; Frame = frame; }
protected override void Read(BinaryReaderEx br) { br.BigEndian = false; br.VarintLong = false; bool isBigEndian = br.AssertInt32(1, 0x1000000) != 1; br.BigEndian = isBigEndian; br.Skip(0x24); uint NumAnimValues = br.ReadUInt32(); Vector3[] AnimationData = new Vector3[NumAnimValues]; br.Skip(0x14C); CameraName = br.ReadASCII(); br.Pad(4); br.Skip(4); NumFrames = br.ReadUInt32(); FrameRef[] FrameRefs = new FrameRef[NumFrames]; CameraAnimation = new List <CameraFrame>((int)NumFrames); br.Skip(0x20); for (int i = 0; i < NumFrames; i++) { FrameRefs[i].Index = br.ReadUInt32(); FrameRefs[i].PositionIndex = br.ReadUInt32(); FrameRefs[i].PositionDiffPrevIndex1 = br.ReadUInt32(); FrameRefs[i].PositionDiffPrevIndex2 = br.ReadUInt32(); FrameRefs[i].RotationIndex = br.ReadUInt32(); FrameRefs[i].RotationDiffPrevIndex1 = br.ReadUInt32(); FrameRefs[i].RotationDiffPrevIndex2 = br.ReadUInt32(); FrameRefs[i].ScaleIndex = br.ReadUInt32(); } InitialFoV = br.ReadSingle(); br.ReadInt32(); NumFoVData = br.ReadUInt32(); br.ReadInt32(); FoVDataList = new List <FoVData>((int)NumFoVData); for (int i = 0; i < NumFoVData; i++) { FoVDataList.Add(new FoVData() { FrameIdx = br.ReadUInt32(), FoV = br.ReadSingle(), TanIn = br.ReadSingle(), TanOut = br.ReadSingle() }); } for (int i = 0; i < NumAnimValues; i++) { AnimationData[i].X = br.ReadSingle(); AnimationData[i].Y = br.ReadSingle(); AnimationData[i].Z = br.ReadSingle(); } //Done reading FrameRef currFrameRef; for (int i = 0; i < NumFrames; i++) { CameraFrame CamFrame = new CameraFrame(); currFrameRef = FrameRefs[i]; CamFrame.Index = currFrameRef.Index; CamFrame.Position = AnimationData[currFrameRef.PositionIndex]; CamFrame.PositionDiffPrev = AnimationData[currFrameRef.RotationDiffPrevIndex1]; CamFrame.Rotation = AnimationData[currFrameRef.RotationIndex]; CamFrame.RotationDiffPrev = AnimationData[currFrameRef.RotationDiffPrevIndex1]; CamFrame.Scale = AnimationData[currFrameRef.ScaleIndex]; CameraAnimation.Add(CamFrame); } }