public virtual void StartRender() { if (context.Data == null || frames == null) { return; } frames.delayDuration = (context.Data.unplugged == false && context.Data.outputMode == MixCastData.OutputMode.Buffered) ? context.Data.bufferTime : 0; frames.Update(); ProcessTexture(); if (blitMaterial != null && ProcessedTexture != null) { blitMaterial.mainTexture = ProcessedTexture; if (context.Data.croppingData.active) { blitMaterial.EnableKeyword(KEYWORD_CROP_PLAYER); } FramePlayerData oldFrameData = frames.OldestFrameData; if (oldFrameData != null) { blitMaterial.SetFloat("_PlayerDist", oldFrameData.playerDist); blitMaterial.SetVector("_PlayerHeadPos", oldFrameData.playerHeadPos); blitMaterial.SetVector("_PlayerLeftHandPos", oldFrameData.playerLeftHandPos); blitMaterial.SetVector("_PlayerRightHandPos", oldFrameData.playerRightHandPos); blitMaterial.SetVector("_PlayerBasePos", oldFrameData.playerBasePos); } float scale = MixCastCameras.Instance.RoomTransform != null?MixCastCameras.Instance.RoomTransform.TransformVector(Vector3.forward).magnitude : 1; blitMaterial.SetFloat("_PlayerScale", scale); blitMaterial.SetFloat("_PlayerHeadCropRadius", context.Data.croppingData.headRadius); blitMaterial.SetFloat("_PlayerHandCropRadius", context.Data.croppingData.handRadius); blitMaterial.SetFloat("_PlayerFootCropRadius", context.Data.croppingData.baseRadius); //update the player's depth for the material FrameDelayQueue <FramePlayerData> .Frame <FramePlayerData> nextFrame = frames.GetNewFrame(); if (nextFrame.data == null) { nextFrame.data = new FramePlayerData(); } FillTrackingData(nextFrame); } if (OnRenderStarted != null) { OnRenderStarted(); } }
protected virtual void PrepareProcessMaterial(Material mat) { FramePlayerData oldFrameData = frames.OldestFrameData; if (oldFrameData != null) { mat.SetFloat("_PlayerDist", oldFrameData.playerDist); } if (FlipX) { mat.EnableKeyword(KEYWORD_FLIP_X); } if (FlipY) { mat.EnableKeyword(KEYWORD_FLIP_Y); } }
public virtual void StartRender() { if (context.Data == null || frames == null) { return; } frames.delayDuration = context.Data.outputMode == MixCastData.OutputMode.Buffered ? context.Data.bufferTime : 0; frames.Update(); if (blitMaterial != null) { blitMaterial.mainTexture = Texture; //Tell the material if linear color space needs to be corrected blitMaterial.SetFloat(COLOR_SPACE_EXP_PROP, QualitySettings.activeColorSpace == ColorSpace.Linear ? 2.2f : 1); if (Texture != null && cam.Output != null) { //set transform to correct for different aspect ratios between screen and camera texture float ratioRatio = ((float)Texture.width / Texture.height) / ((float)cam.Output.width / cam.Output.height); blitMaterial.SetVector("_TextureTransform", new Vector4(1f / ratioRatio, 1, 0.5f * (1f - 1f / ratioRatio), 0)); } //update the player's depth for the material FrameDelayQueue <FramePlayerData> .Frame <FramePlayerData> nextFrame = frames.GetNewFrame(); if (nextFrame.data == null) { nextFrame.data = new FramePlayerData(); } if (cam.gameCamera != null) { nextFrame.data.playerDepth = CalculatePlayerDepth(); } Transform roomTransform = Camera.main.transform.parent; nextFrame.data.playerHeadPos = Camera.main.transform.position; nextFrame.data.playerBasePos = roomTransform.TransformPoint(new Vector3(Camera.main.transform.localPosition.x, 0, Camera.main.transform.localPosition.z)); nextFrame.data.playerLeftHandPos = roomTransform.TransformPoint(GetTrackingPosition(UnityEngine.XR.XRNode.LeftHand)); nextFrame.data.playerRightHandPos = roomTransform.TransformPoint(GetTrackingPosition(UnityEngine.XR.XRNode.RightHand)); FramePlayerData oldFrameData = frames.OldestFrameData; blitMaterial.SetFloat("_PlayerDepth", oldFrameData.playerDepth); blitMaterial.SetVector("_PlayerHeadPos", oldFrameData.playerHeadPos); blitMaterial.SetVector("_PlayerLeftHandPos", oldFrameData.playerLeftHandPos); blitMaterial.SetVector("_PlayerRightHandPos", oldFrameData.playerRightHandPos); blitMaterial.SetVector("_PlayerBasePos", oldFrameData.playerBasePos); blitMaterial.SetFloat("_PlayerScale", Camera.main.transform.parent.TransformVector(Vector3.forward).magnitude); blitMaterial.SetFloat("_PlayerHeadCropRadius", context.Data.croppingData.headRadius); blitMaterial.SetFloat("_PlayerHandCropRadius", context.Data.croppingData.handRadius); blitMaterial.SetFloat("_PlayerFootCropRadius", context.Data.croppingData.baseRadius); if (context.Data.croppingData.active) { blitMaterial.EnableKeyword(KEYWORD_CROP_PLAYER); } else { blitMaterial.DisableKeyword(KEYWORD_CROP_PLAYER); } if (cam is ImmediateMixCastCamera) { blitMaterial.EnableKeyword(KEYWORD_WRITE_DEPTH); } else { blitMaterial.DisableKeyword(KEYWORD_WRITE_DEPTH); } } if (OnRenderStarted != null) { OnRenderStarted(); } }