//ColorUpdate static private StatusInfoPartsProcess ColorUpdateUpdate(StatusInfoPartsProcessState mine, StatusInfoParts statusInfoParts) { if (statusInfoParts.GetTimeCounter().measure(Time.deltaTime, statusInfoParts.GetTimeRegulation())) { BaseParts baseParts = statusInfoParts.GetBaseParts(); FrameParts frameParts = statusInfoParts.GetFrameParts(); baseParts.GetBaseSprite().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(baseParts.GetBaseSprite().color) , statusInfoParts.GetTimeFlucts(0) , 255 , statusInfoParts.GetTimeRegulation() , statusInfoParts.GetTimeRegulation() ); baseParts.GetHpLogoText().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(baseParts.GetHpLogoText().color) , statusInfoParts.GetTimeFlucts(1) , statusInfoParts.GetEndColor().a , statusInfoParts.GetTimeRegulation() , statusInfoParts.GetTimeRegulation() ); baseParts.GetInfoNameEventText().GetText().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(baseParts.GetInfoNameEventText().GetText().color) , statusInfoParts.GetTimeFlucts(2) , statusInfoParts.GetEndColor().a , statusInfoParts.GetTimeRegulation() , statusInfoParts.GetTimeRegulation() ); frameParts.GetFrameSprite().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(frameParts.GetFrameSprite().color) , statusInfoParts.GetTimeFlucts(4) , statusInfoParts.GetEndColor().a , statusInfoParts.GetTimeRegulation() , statusInfoParts.GetTimeRegulation() ); if (frameParts.GetHpGaugeParts().GetInfoText() != null) { frameParts.GetHpGaugeParts().GetInfoText().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(frameParts.GetHpGaugeParts().GetInfoText().color) , statusInfoParts.GetTimeFlucts(5) , statusInfoParts.GetEndColor().a , statusInfoParts.GetTimeRegulation() , statusInfoParts.GetTimeRegulation() ); } frameParts.GetHpGaugeParts().GetGauge().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(frameParts.GetHpGaugeParts().GetGauge().color) , statusInfoParts.GetTimeFlucts(6) , statusInfoParts.GetEndColor().a , statusInfoParts.GetTimeRegulation() , statusInfoParts.GetTimeRegulation() ); return(StatusInfoPartsProcess.None); } else { BaseParts baseParts = statusInfoParts.GetBaseParts(); FrameParts frameParts = statusInfoParts.GetFrameParts(); baseParts.GetBaseSprite().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(baseParts.GetBaseSprite().color) , statusInfoParts.GetTimeFlucts(0) , 255 , statusInfoParts.GetTimeCounter().count() , statusInfoParts.GetTimeRegulation() ); baseParts.GetHpLogoText().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(baseParts.GetHpLogoText().color) , statusInfoParts.GetTimeFlucts(1) , statusInfoParts.GetEndColor().a , statusInfoParts.GetTimeCounter().count() , statusInfoParts.GetTimeRegulation() ); baseParts.GetInfoNameEventText().GetText().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(baseParts.GetInfoNameEventText().GetText().color) , statusInfoParts.GetTimeFlucts(2) , statusInfoParts.GetEndColor().a , statusInfoParts.GetTimeCounter().count() , statusInfoParts.GetTimeRegulation() ); frameParts.GetFrameSprite().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(frameParts.GetFrameSprite().color) , statusInfoParts.GetTimeFlucts(4) , statusInfoParts.GetEndColor().a , statusInfoParts.GetTimeCounter().count() , statusInfoParts.GetTimeRegulation() ); if (frameParts.GetHpGaugeParts().GetInfoText() != null) { frameParts.GetHpGaugeParts().GetInfoText().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(frameParts.GetHpGaugeParts().GetInfoText().color) , statusInfoParts.GetTimeFlucts(5) , statusInfoParts.GetEndColor().a , statusInfoParts.GetTimeCounter().count() , statusInfoParts.GetTimeRegulation() ); } frameParts.GetHpGaugeParts().GetGauge().color = t13.UnityUtil.Color32InFluctUpdateAlpha( t13.UnityUtil.ColorForColor32(frameParts.GetHpGaugeParts().GetGauge().color) , statusInfoParts.GetTimeFlucts(6) , statusInfoParts.GetEndColor().a , statusInfoParts.GetTimeCounter().count() , statusInfoParts.GetTimeRegulation() ); } return(mine.state_); }