/// <summary> /// Mainly checks for space for pausetoggle /// obsolete feature: load frame on [return] /// </summary> void Buttons() { if (MenuPause) { if (Input.GetKeyDown(KeyCode.Return)) { float ident = BreakScreen.transform.GetComponentInChildren <Slider> ().value; //wir wollen ja nichts immer laden Frame f = FManager.GetFrameByID((int)ident); LoadFrame(f); } } if (Input.GetKeyDown(KeyCode.Space)) { //Stop and start time TogglePause(); //Serialize (); } }