// 开始游戏 private void OnStartFrameSync(DecodeBstResult res, string seq) { var eve = new BroadcastEvent(res.Body, seq); FrameBst.Clear(); this._responses.OnStartFrameSync(eve); }
// 开始游戏 private void OnStartFrameSync(DecodeBstResult res, string seq) { var eve = new BroadcastEvent(res.Body, seq); Debugger.Log("OnStartFrameSync {0}", eve); FrameBst.Clear(); this._bstCallbacks.Room.OnStartFrameSync(eve); }
// 结束游戏 private void OnStopFrameSync(DecodeBstResult bst, string seq) { var eve = new BroadcastEvent(bst.Body, seq); NetUtil2?.client.ClearQueue(); FrameBst.Clear(); this._responses.OnStopFrameSync(eve); }
// 结束游戏 private void OnStopFrameSync(DecodeBstResult bst, string seq) { var eve = new BroadcastEvent(bst.Body, seq); Debugger.Log("OnStopFrameSync {0}", eve); NetUtil2?.client.ClearQueue(); FrameBst.Clear(); this._bstCallbacks.Room.OnStopFrameSync(eve); }