Esempio n. 1
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        // 开始游戏
        private void OnStartFrameSync(DecodeBstResult res, string seq)
        {
            var eve = new BroadcastEvent(res.Body, seq);

            FrameBst.Clear();
            this._responses.OnStartFrameSync(eve);
        }
Esempio n. 2
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        // 开始游戏
        private void OnStartFrameSync(DecodeBstResult res, string seq)
        {
            var eve = new BroadcastEvent(res.Body, seq);

            Debugger.Log("OnStartFrameSync {0}", eve);
            FrameBst.Clear();
            this._bstCallbacks.Room.OnStartFrameSync(eve);
        }
Esempio n. 3
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        // 结束游戏
        private void OnStopFrameSync(DecodeBstResult bst, string seq)
        {
            var eve = new BroadcastEvent(bst.Body, seq);

            NetUtil2?.client.ClearQueue();
            FrameBst.Clear();
            this._responses.OnStopFrameSync(eve);
        }
Esempio n. 4
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        // 结束游戏
        private void OnStopFrameSync(DecodeBstResult bst, string seq)
        {
            var eve = new BroadcastEvent(bst.Body, seq);

            Debugger.Log("OnStopFrameSync {0}", eve);

            NetUtil2?.client.ClearQueue();
            FrameBst.Clear();
            this._bstCallbacks.Room.OnStopFrameSync(eve);
        }