Esempio n. 1
0
        public void WriteAsSTL(string filename)
        {
            for (int i = 0; i < Frames.Count; i++)
            {
                string tmp        = Path.GetExtension(filename);
                string tmp2       = filename.Replace(tmp, "");
                string streamName = tmp2 + " Frame " + i + tmp;
                using (var writer = new StreamWriter(File.Create(streamName)))
                {
                    writer.WriteLine("solid obj");
                    var vertices = new Frame.Vertex[FaceVerticiesCount];
                    for (int v = 0; v < Faces.Count; v += FaceVerticiesCount)
                    {
                        for (int ii = 0; ii < FaceVerticiesCount; ++ii)
                        {
                            vertices[ii] = Frames[i].Vertices[Faces[v + ii]];
                        }

                        writer.WriteLine(" facet normal 0.000000 0.000000 1.000000");
                        writer.WriteLine("  outer loop");
                        writer.WriteLine(WriteVertex(vertices[0]));
                        writer.WriteLine(WriteVertex(vertices[1]));
                        writer.WriteLine(WriteVertex(vertices[2]));
                        writer.WriteLine("  endloop");
                        writer.WriteLine(" endfacet");
                        if (FaceVerticiesCount == 4)
                        {
                            writer.WriteLine(" facet normal 0.000000 0.000000 1.000000");
                            writer.WriteLine("  outer loop");
                            writer.WriteLine(WriteVertex(vertices[0]));
                            writer.WriteLine(WriteVertex(vertices[2]));
                            writer.WriteLine(WriteVertex(vertices[3]));
                            writer.WriteLine("  endloop");
                            writer.WriteLine(" endfacet");
                        }
                    }
                    writer.WriteLine("endsolid");
                }
            }

            string WriteVertex(Frame.Vertex vertex)
            {
                return(string.Format("   vertex {0} {1:} {2:}", vertex.x, vertex.z, vertex.y));
            }
        }
Esempio n. 2
0
        public void WriteAsSTLBinary(Writer writer)
        {
            Debugger.Launch();
            byte[] junk = Encoding.ASCII.GetBytes("Kimi no sei kimi no sei kimi no sei de watashi Oh Okubyou de kakkou tsukanai kimi no sei da yo");
            writer.Write(junk, 0, 0x50);

            writer.Write((int)(Faces.Count / FaceVerticiesCount));
            // Triangle

            var vertices = new Frame.Vertex[FaceVerticiesCount];

            for (int v = 0; v < Faces.Count; v += FaceVerticiesCount)
            {
                for (int ii = 0; ii < FaceVerticiesCount; ++ii)
                {
                    vertices[ii] = Frames[0].Vertices[Faces[v + ii]];
                }

                // Normal
                writer.Write(vertices[0].normal.x);
                writer.Write(vertices[0].normal.y);
                writer.Write(vertices[0].normal.z);

                // Vector 1
                writer.Write(vertices[0].x);
                writer.Write(vertices[0].z);
                writer.Write(vertices[0].y);
                // Vector 2
                writer.Write(vertices[1].x);
                writer.Write(vertices[1].z);
                writer.Write(vertices[1].y);
                // Vector 3
                writer.Write(vertices[2].x);
                writer.Write(vertices[2].z);
                writer.Write(vertices[2].y);

                // Attribute
                if (HasColours)
                {
                    int    colour = Faces[v];
                    ushort attb   = (ushort)(ToRGB555(Colours[colour].r, Colours[colour].g, Colours[colour].b));
                    writer.Write(attb);
                }
                else
                {
                    writer.Write((short)0);
                }

                if (FaceVerticiesCount == 4)
                {
                    // Normal
                    writer.Write(vertices[0].normal.x);
                    writer.Write(vertices[0].normal.y);
                    writer.Write(vertices[0].normal.z);

                    // Vector 1
                    writer.Write(vertices[0].x);
                    writer.Write(vertices[0].z);
                    writer.Write(vertices[0].y);
                    // Vector 2
                    writer.Write(vertices[2].x);
                    writer.Write(vertices[2].z);
                    writer.Write(vertices[2].y);
                    // Vector 3
                    writer.Write(vertices[3].x);
                    writer.Write(vertices[3].z);
                    writer.Write(vertices[3].y);

                    // Attribute
                    if (HasColours)
                    {
                        int    colour = Faces[v];
                        ushort attb   = (ushort)(ToRGB555(Colours[colour].r, Colours[colour].g, Colours[colour].b));
                        writer.Write(attb);
                    }
                    else
                    {
                        writer.Write((short)0);
                    }
                }
            }

            writer.Close();
        }