Esempio n. 1
0
 public S_KILL_MESSAGE(Account p, FragInfos kills)
 {
     this._room   = p.getRoom();
     this._kills  = kills;
     this._player = p;
     this.makeme();
 }
Esempio n. 2
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 public BATTLE_DEATH_PAK(Room r,FragInfos kills,SLOT killer,bool isBotMode)
 {
     this.room      = r;
     this.kills     = kills;
     this.killer    = killer;
     this.isBotMode = isBotMode;
 }
Esempio n. 3
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        public static void genDeath(Room room,SLOT killer,FragInfos kills,bool isSuicide)
        {
            bool isBotMode = room.isBotMode();
            int  score;

            Net_Room_Death.RegistryFragInfos(room,killer,out score,isBotMode,isSuicide,kills);
            if (isBotMode)
            {
                killer.Score += killer.killsOnLife + (int)room.IngameAiLevel + score;
                if (killer.Score > (int)ushort.MaxValue)
                {
                    killer.Score = (int)ushort.MaxValue;
                    Logger.warning("[PlayerId: " + (object)killer._id + "] chegou a pontuação máxima do modo BOT.");
                }
                kills.Score = killer.Score;
            }
            else
            {
                killer.Score += score;
                AllUtils.CompleteMission(room,killer,kills,MISSION_TYPE.NA,0);
                kills.Score = score;
            }
            using (BATTLE_DEATH_PAK battleDeathPak = new BATTLE_DEATH_PAK(room,kills,killer,isBotMode))
                room.SendPacketToPlayers((SendPacket)battleDeathPak,SLOT_STATE.BATTLE,0);
            Net_Room_Death.EndBattleByDeath(room,killer,isBotMode,isSuicide);
        }
Esempio n. 4
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 public PROTOCOL_BATTLE_DEATH_ACK(Account p, FragInfos kills)
 {
     this._room   = p.getRoom();
     this._kills  = kills;
     this._player = p;
     base.makeme();
 }
Esempio n. 5
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        public static void genDeath(Room room,SLOT killer,FragInfos kills,bool isSuicide)
        {
            int  score;
            bool isBotMode = room.isBotMode();

            Net_Room_Death.RegistryFragInfos(room,killer,out score,isBotMode,isSuicide,kills);
            if (isBotMode)
            {
                killer.Score += killer.killsOnLife + room.IngameAiLevel + score;
                if (killer.Score > 65535) // 65535
                {
                    killer.Score = 65535;
                    SaveLog.LogAbuse("{2} [PlayerId: " + killer._id + "] chegou a pontuação máxima do modo BOT.");
                }
                kills.Score = killer.Score;
            }
            else
            {
                killer.Score += score;
                AllUtils.CompleteMission(room,killer,kills,MISSION_TYPE.NA,0);
                kills.Score = score;
            }
            using (BATTLE_DEATH_PAK packet = new BATTLE_DEATH_PAK(room,kills,killer,isBotMode))
                room.SendPacketToPlayers(packet,SLOT_STATE.BATTLE,0);
            Net_Room_Death.EndBattleByDeath(room,killer,isBotMode,isSuicide);
        }
Esempio n. 6
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        protected internal override void read()
        {
            this._kills = new FragInfos();
            int num = (int)base.readH();

            this._kills.victimIdx  = (int)base.readC();
            this._kills.killsCount = (int)base.readC();
            this._kills.killerIdx  = (int)base.readC();
            this._kills.weapon     = base.readD();
            this._kills.bytes13    = base.readB(13);
            int num2 = this._kills.killsCount - 1;

            for (int i = 0; i <= num2; i++)
            {
                Frag item = new Frag
                {
                    unk_c_1    = (int)base.readC(),
                    hitspotNum = (int)base.readC(),
                    unk_c_3    = (int)base.readC(),
                    unk_c_4    = (int)base.readC(),
                    bytes131   = base.readB(13)
                };
                this._kills.frags.Add(item);
            }
        }
Esempio n. 7
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        /// <summary>
        /// <seealso cref="FieldFragList.Add(int, int, IList{WeightedPhraseInfo})"/>
        /// </summary>
        public override void Add(int startOffset, int endOffset, IList <WeightedPhraseInfo> phraseInfoList)
        {
            float          totalBoost = 0;
            List <SubInfo> subInfos   = new List <SubInfo>();

            foreach (WeightedPhraseInfo phraseInfo in phraseInfoList)
            {
                subInfos.Add(new SubInfo(phraseInfo.GetText(), phraseInfo.TermsOffsets, phraseInfo.Seqnum, phraseInfo.Boost));
                totalBoost += phraseInfo.Boost;
            }
            FragInfos.Add(new WeightedFragInfo(startOffset, endOffset, subInfos, totalBoost));
        }
Esempio n. 8
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 protected internal override void read()
 {
     this._kills = new FragInfos();
     base.readH();
     this._kills.unkCount   = (int)base.readC();
     this._kills.killsCount = (int)base.readC();
     this._kills.killer     = (int)base.readC();
     this._kills.weapon     = base.readD();
     this._kills.bytes13    = base.readB(13);
     this._kills.unk_c_1    = (int)base.readC();
     this._kills.unk_c_2    = (int)base.readC();
     this._kills.unk_c_3    = (int)base.readC();
     this._kills.unk_c_4    = (int)base.readC();
     this._kills.bytes131   = base.readB(13);
 }
Esempio n. 9
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        /// <summary>
        /// <seealso cref="FieldFragList.Add(int, int, IList{WeightedPhraseInfo})"/>.
        /// </summary>
        public override void Add(int startOffset, int endOffset, IList <WeightedPhraseInfo> phraseInfoList)
        {
            List <SubInfo>   tempSubInfos  = new List <SubInfo>();
            List <SubInfo>   realSubInfos  = new List <SubInfo>();
            HashSet <string> distinctTerms = new HashSet <string>();
            int length = 0;

            foreach (WeightedPhraseInfo phraseInfo in phraseInfoList)
            {
                float phraseTotalBoost = 0;
                foreach (TermInfo ti in phraseInfo.TermsInfos)
                {
                    if (distinctTerms.Add(ti.Text))
                    {
                        phraseTotalBoost += ti.Weight * phraseInfo.Boost;
                    }
                    length++;
                }
                tempSubInfos.Add(new SubInfo(phraseInfo.GetText(), phraseInfo.TermsOffsets,
                                             phraseInfo.Seqnum, phraseTotalBoost));
            }

            // We want that terms per fragment (length) is included into the weight. Otherwise a one-word-query
            // would cause an equal weight for all fragments regardless of how much words they contain.
            // To avoid that fragments containing a high number of words possibly "outrank" more relevant fragments
            // we "bend" the length with a standard-normalization a little bit.
            float norm = length * (1 / (float)Math.Sqrt(length));

            float totalBoost = 0;

            foreach (SubInfo tempSubInfo in tempSubInfos)
            {
                float subInfoBoost = tempSubInfo.Boost * norm;
                realSubInfos.Add(new SubInfo(tempSubInfo.Text, tempSubInfo.TermsOffsets,
                                             tempSubInfo.Seqnum, subInfoBoost));
                totalBoost += subInfoBoost;
            }

            FragInfos.Add(new WeightedFragInfo(startOffset, endOffset, realSubInfos, totalBoost));
        }
Esempio n. 10
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        public static void RegistryFragInfos(Room room,SLOT killer,out int score,bool isBotMode,bool isSuicide,FragInfos kills)
        {
            score = 0;
            ITEM_CLASS idStatics = (ITEM_CLASS)ComDiv.getIdStatics(kills.weapon,1);

            for (int index = 0; index < kills.frags.Count; ++index)
            {
                Frag       frag       = kills.frags[index];
                CharaDeath charaDeath = (CharaDeath)((int)frag.hitspotInfo >> 4);
                if ((int)kills.killsCount - (isSuicide ? 1 : 0) > 1)
                {
                    frag.killFlag |= charaDeath == CharaDeath.BOOM || charaDeath == CharaDeath.OBJECT_EXPLOSION || (charaDeath == CharaDeath.POISON || charaDeath == CharaDeath.HOWL) || (charaDeath == CharaDeath.TRAMPLED || idStatics == ITEM_CLASS.SHOTGUN) ? KillingMessage.MassKill : KillingMessage.PiercingShot;
                }
                else
                {
                    int num1 = 0;
                    switch (charaDeath)
                    {
                    case CharaDeath.DEFAULT:
                        if (idStatics == ITEM_CLASS.KNIFE)
                        {
                            num1 = 6;
                            break;
                        }
                        break;

                    case CharaDeath.HEADSHOT:
                        num1 = 4;
                        break;
                    }
                    if (num1 > 0)
                    {
                        int num2 = killer.lastKillState >> 12;
                        switch (num1)
                        {
                        case 4:
                            if (num2 != 4)
                            {
                                killer.repeatLastState = false;
                            }
                            killer.lastKillState = num1 << 12 | killer.killsOnLife + 1;
                            if (killer.repeatLastState)
                            {
                                frag.killFlag |= (killer.lastKillState & 16383) <= 1 ? KillingMessage.Headshot : KillingMessage.ChainHeadshot;
                                break;
                            }
                            frag.killFlag         |= KillingMessage.Headshot;
                            killer.repeatLastState = true;
                            break;

                        case 6:
                            if (num2 != 6)
                            {
                                killer.repeatLastState = false;
                            }
                            killer.lastKillState = num1 << 12 | killer.killsOnLife + 1;
                            if (killer.repeatLastState && (killer.lastKillState & 16383) > 1)
                            {
                                frag.killFlag |= KillingMessage.ChainSlugger;
                                break;
                            }
                            killer.repeatLastState = true;
                            break;
                        }
                    }
                    else
                    {
                        killer.lastKillState   = 0;
                        killer.repeatLastState = false;
                    }
                }
                int  victimSlot = frag.VictimSlot;
                SLOT slot       = room._slots[victimSlot];
                if (slot.killsOnLife > 3)
                {
                    frag.killFlag |= KillingMessage.ChainStopper;
                }
                if ((kills.weapon != 19016 && kills.weapon != 19022 || (int)kills.killerIdx != victimSlot) && !slot.specGM)
                {
                    ++slot.allDeaths;
                }
                if (killer._team != slot._team)
                {
                    score += AllUtils.getKillScore(frag.killFlag);
                    ++killer.allKills;
                    if (killer._deathState == DeadEnum.isAlive)
                    {
                        ++killer.killsOnLife;
                    }
                    if (slot._team == 0)
                    {
                        ++room._redDeaths;
                        ++room._blueKills;
                    }
                    else
                    {
                        ++room._blueDeaths;
                        ++room._redKills;
                    }
                    if (room.room_type == (byte)7)
                    {
                        if (killer._team == 0)
                        {
                            room.red_dino += 4;
                        }
                        else
                        {
                            room.blue_dino += 4;
                        }
                    }
                }
                slot.lastKillState   = 0;
                slot.killsOnLife     = 0;
                slot.repeatLastState = false;
                slot.passSequence    = 0;
                slot._deathState     = DeadEnum.isDead;
                if (!isBotMode)
                {
                    AllUtils.CompleteMission(room,slot,MISSION_TYPE.DEATH,0);
                }
                if (charaDeath == CharaDeath.HEADSHOT)
                {
                    ++killer.headshots;
                }
            }
        }
Esempio n. 11
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        public static void Load(ReceiveGPacket p)
        {
            int   id1  = (int)p.readH();
            int   id2  = (int)p.readH();
            byte  num1 = p.readC();
            byte  num2 = p.readC();
            int   num3 = p.readD();
            float num4 = p.readT();
            float num5 = p.readT();
            float num6 = p.readT();
            byte  num7 = p.readC();
            int   num8 = (int)num7 * 15;

            if (p.getBuffer().Length > 25 + num8)
            {
                Logger.warning("[Invalid DEATH: " + BitConverter.ToString(p.getBuffer()) + "]");
            }
            Channel channel = ChannelsXML.getChannel(id2);

            if (channel == null)
            {
                return;
            }
            Room room = channel.getRoom(id1);

            if (room == null || room.round.Timer != null || room._state != RoomState.Battle)
            {
                return;
            }
            SLOT slot1 = room.getSlot((int)num1);

            if (slot1 == null || slot1.state != SLOT_STATE.BATTLE)
            {
                return;
            }
            FragInfos kills = new FragInfos()
            {
                killerIdx   = num1,
                killingType = CharaKillType.DEFAULT,
                weapon      = num3,
                x           = num4,
                y           = num5,
                z           = num6,
                flag        = num2
            };
            bool isSuicide = false;

            for (int index = 0; index < (int)num7; ++index)
            {
                byte  num9        = p.readC();
                byte  hitspotInfo = p.readC();
                float num10       = p.readT();
                float num11       = p.readT();
                float num12       = p.readT();
                int   num13       = (int)p.readC();
                int   slotIdx     = (int)hitspotInfo & 15;
                SLOT  slot2       = room.getSlot(slotIdx);
                if (slot2 != null && slot2.state == SLOT_STATE.BATTLE)
                {
                    Frag frag = new Frag(hitspotInfo)
                    {
                        flag = (byte)num13,
                        victimWeaponClass = num9,
                        x = num10,
                        y = num11,
                        z = num12
                    };
                    if ((int)kills.killerIdx == slotIdx)
                    {
                        isSuicide = true;
                    }
                    kills.frags.Add(frag);
                }
            }
            kills.killsCount = (byte)kills.frags.Count;
            Game_SyncNet.genDeath(room,slot1,kills,isSuicide);
        }
Esempio n. 12
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 public PROTOCOL_BATTLE_FRAG_INFO_ACK(Room room, FragInfos fragInfos)
 {
     this.room      = room;
     this.fragInfos = fragInfos;
 }
        public static void RegistryFragInfos(Room room,SLOT killer,out int score,bool isBotMode,bool isSuicide,FragInfos kills)
        {
            score = 0;
            ITEM_CLASS weaponClass = (ITEM_CLASS)ComDiv.getIdStatics(kills.weapon,1);

            for (int i = 0; i < kills.frags.Count; i++)
            {
                Frag       frag      = kills.frags[i];
                CharaDeath deathType = (CharaDeath)(frag.hitspotInfo >> 4);
                if (kills.killsCount - (isSuicide ? 1 : 0) > 1)
                {
                    frag.killFlag |= deathType == CharaDeath.BOOM || deathType == CharaDeath.OBJECT_EXPLOSION || deathType == CharaDeath.POISON || deathType == CharaDeath.HOWL || deathType == CharaDeath.TRAMPLED || weaponClass == ITEM_CLASS.SHOTGUN ? KillingMessage.MassKill : KillingMessage.PiercingShot;
                }
                else
                {
                    int num2 = 0;
                    if (deathType == CharaDeath.HEADSHOT)
                    {
                        num2 = 4;
                    }
                    else if (deathType == CharaDeath.DEFAULT && weaponClass == ITEM_CLASS.KNIFE)
                    {
                        num2 = 6;
                    }
                    if (num2 > 0)
                    {
                        int num3 = killer.lastKillState >> 12;
                        if (num2 == 4)
                        {
                            if (num3 != 4)
                            {
                                killer.repeatLastState = false;
                            }
                            killer.lastKillState = num2 << 12 | (killer.killsOnLife + 1);
                            if (killer.repeatLastState)
                            {
                                frag.killFlag |= (killer.lastKillState & 16383) <= 1 ? KillingMessage.Headshot : KillingMessage.ChainHeadshot;
                            }
                            else
                            {
                                frag.killFlag         |= KillingMessage.Headshot;
                                killer.repeatLastState = true;
                            }
                        }
                        else if (num2 == 6)
                        {
                            if (num3 != 6)
                            {
                                killer.repeatLastState = false;
                            }
                            killer.lastKillState = num2 << 12 | (killer.killsOnLife + 1);
                            if (killer.repeatLastState && (killer.lastKillState & 16383) > 1)
                            {
                                frag.killFlag |= KillingMessage.ChainSlugger;
                            }
                            else
                            {
                                killer.repeatLastState = true;
                            }
                        }
                    }
                    else
                    {
                        killer.lastKillState   = 0;
                        killer.repeatLastState = false;
                    }
                }
                int  victimId   = frag.VictimSlot;
                SLOT victimSlot = room._slots[victimId];
                if (victimSlot.killsOnLife > 3)
                {
                    frag.killFlag |= KillingMessage.ChainStopper;
                }
                if ((kills.weapon == 19016 || kills.weapon == 19022) && kills.killerIdx == victimId || victimSlot.specGM)
                {
                }
                else
                {
                    victimSlot.allDeaths++; //exprosao acid
                }
                if (killer._team != victimSlot._team)
                {
                    score += AllUtils.getKillScore(frag.killFlag);
                    killer.allKills++;
                    if (killer._deathState == DeadEnum.isAlive)
                    {
                        killer.killsOnLife++;
                    }
                    if (victimSlot._team == 0)
                    {
                        room._redDeaths++;
                        room._blueKills++;
                    }
                    else
                    {
                        room._blueDeaths++;
                        room._redKills++;
                    }
                    if (room.room_type == 7)
                    {
                        if (killer._team == 0)
                        {
                            room.red_dino += 4;
                        }
                        else
                        {
                            room.blue_dino += 4;
                        }
                    }
                }
                victimSlot.lastKillState   = 0;
                victimSlot.killsOnLife     = 0;
                victimSlot.repeatLastState = false;
                victimSlot.passSequence    = 0;
                victimSlot._deathState     = DeadEnum.isDead;
                if (!isBotMode)
                {
                    AllUtils.CompleteMission(room,victimSlot,MISSION_TYPE.DEATH,0);
                }
                if (deathType == CharaDeath.HEADSHOT)
                {
                    killer.headshots++;
                }
            }
        }
        public static void Load(ReceiveGPacket p)
        {
            int   roomId      = p.readH();
            int   channelId   = p.readH();
            byte  killerId    = p.readC();
            byte  dieObjectId = p.readC();
            int   weaponId    = p.readD();
            float killerX     = p.readT();
            float killerY     = p.readT();
            float killerZ     = p.readT();
            byte  killsCount  = p.readC();
            int   estimado    = (killsCount * 15);

            if (p.getBuffer().Length > (25 + estimado))
            {
                SaveLog.warning("[Invalid DEATH] Lenght > " + (25 + estimado) + " KillerId " + killerId + " Packet:" + BitConverter.ToString(p.getBuffer()) + "]");
                Printf.warning("Invalid death Killer Id " + killerId);
            }

            Channel ch = ChannelsXML.getChannel(channelId);

            if (ch == null)
            {
                return;
            }
            Room room = ch.getRoom(roomId);

            if (room != null && room.round.Timer == null && room._state == RoomState.Battle)
            {
                SLOT killer = room.getSlot(killerId);
                if (killer != null && killer.state == SLOT_STATE.BATTLE)
                {
                    FragInfos info = new FragInfos
                    {
                        killerIdx   = killerId,
                        killingType = 0, //1 - piercing | 2 - mass
                        weapon      = weaponId,
                        x           = killerX,
                        y           = killerY,
                        z           = killerZ,
                        flag        = dieObjectId
                    };
                    bool isSuicide = false;
                    for (int i = 0; i < killsCount; i++)
                    {
                        byte  weaponClass = p.readC();
                        byte  deathInfo   = p.readC();
                        float vicX        = p.readT();
                        float vicY        = p.readT();
                        float vicZ        = p.readT();
                        int   vicFlag     = p.readC();
                        int   victimId    = deathInfo & 15;
                        SLOT  victim      = room.getSlot(victimId);
                        if (victim != null && victim.state == SLOT_STATE.BATTLE)
                        {
                            Frag frag = new Frag(deathInfo)
                            {
                                flag = (byte)vicFlag,victimWeaponClass = weaponClass,x = vicX,y = vicY,z = vicZ
                            };
                            if (info.killerIdx == victimId)
                            {
                                isSuicide = true;
                            }
                            info.frags.Add(frag);
                        }
                    }
                    info.killsCount = (byte)info.frags.Count;
                    Game_SyncNet.genDeath(room,killer,info,isSuicide);
                }
            }
        }
Esempio n. 15
0
 public override void RunImplement()
 {
     try
     {
         Account player = client.SessionPlayer;
         Room    room   = player != null ? player.room : null;
         if (room == null || room.round.Timer != null || room.state < RoomStateEnum.Battle)
         {
             return;
         }
         bool isBotMode = room.IsBotMode();
         Slot killer    = room.GetSlot(kills.killerIdx);
         if (/*!isBotMode && Settings.UdpType > UdpStateEnum.CLIENT || */ killer == null || (!isBotMode && (killer.state < SlotStateEnum.BATTLE || killer.Id != player.slotId)))
         {
             return;
         }
         ushort        score       = 0;
         ItemClassEnum weaponClass = (ItemClassEnum)Utilities.GetIdStatics(kills.weaponId, 1);
         for (int i = 0; i < kills.frags.Count; i++)
         {
             Frag           frag      = kills.frags[i];
             CharaDeathEnum deathType = (CharaDeathEnum)(frag.hitspotInfo >> 4);
             if (kills.killsCount - (isSuicide ? 1 : 0) > 1)
             {
                 frag.killFlag |= deathType == CharaDeathEnum.BOOM || deathType == CharaDeathEnum.OBJECT_EXPLOSION || deathType == CharaDeathEnum.POISON || deathType == CharaDeathEnum.HOWL || deathType == CharaDeathEnum.TRAMPLED || weaponClass == ItemClassEnum.SHOTGUN ? KillingMessageEnum.MassKill : KillingMessageEnum.PiercingShot;
             }
             else
             {
                 int type = 0;
                 if (deathType == CharaDeathEnum.HEADSHOT)
                 {
                     type = 4;
                 }
                 else if (deathType == CharaDeathEnum.DEFAULT && weaponClass == ItemClassEnum.KNIFE)
                 {
                     type = 6;
                 }
                 if (type > 0)
                 {
                     int lastState = killer.lastKillState >> 12;
                     if (type == 4)
                     {
                         if (lastState != 4)
                         {
                             killer.repeatLastState = false;
                         }
                         killer.lastKillState = type << 12 | (killer.killsOnLife + 1);
                         if (killer.repeatLastState)
                         {
                             frag.killFlag |= (killer.lastKillState & 16383) <= 1 ? KillingMessageEnum.Headshot : KillingMessageEnum.ChainHeadshot;
                         }
                         else
                         {
                             frag.killFlag         |= KillingMessageEnum.Headshot;
                             killer.repeatLastState = true;
                         }
                     }
                     else if (type == 6)
                     {
                         if (lastState != 6)
                         {
                             killer.repeatLastState = false;
                         }
                         killer.lastKillState = type << 12 | (killer.killsOnLife + 1);
                         if (killer.repeatLastState && (killer.lastKillState & 16383) > 1)
                         {
                             frag.killFlag |= KillingMessageEnum.ChainSlugger;
                         }
                         else
                         {
                             killer.repeatLastState = true;
                         }
                     }
                 }
                 else
                 {
                     killer.lastKillState   = 0;
                     killer.repeatLastState = false;
                 }
             }
             int  victimId   = frag.VictimSlot;
             Slot victimSlot = room.slots[victimId];
             if (victimSlot.killsOnLife > 3)
             {
                 frag.killFlag |= KillingMessageEnum.ChainStopper;
             }
             if (!((kills.weaponId == 19016 || kills.weaponId == 19022) && kills.killerIdx == victimId) || !victimSlot.specGM)
             {
                 victimSlot.allDeaths++; //explosao acid
             }
             if (killer.teamId != victimSlot.teamId)
             {
                 score += GetKillScore(frag.killFlag);
                 killer.allKills++;
                 if (killer.deathState == DeadEnum.isAlive)
                 {
                     killer.killsOnLife++;
                 }
                 if (victimSlot.teamId == 0)
                 {
                     room.redDeaths++;
                     room.blueKills++;
                 }
                 else
                 {
                     room.blueDeaths++;
                     room.redKills++;
                 }
                 if (room.mode == RoomTypeEnum.Dino)
                 {
                     if (killer.teamId == 0)
                     {
                         room.redDino += 4;
                     }
                     else
                     {
                         room.blueDino += 4;
                     }
                 }
             }
             victimSlot.lastKillState   = 0;
             victimSlot.killsOnLife     = 0;
             victimSlot.repeatLastState = false;
             victimSlot.passSequence    = 0;
             victimSlot.deathState      = DeadEnum.isDead;
             if (!isBotMode)
             {
                 room.MissionCompleteBase(room.GetPlayerBySlot(victimSlot), victimSlot, MissionTypeEnum.DEATH, 0);
             }
             if (deathType == CharaDeathEnum.HEADSHOT)
             {
                 killer.headshots++;
             }
         }
         if (isBotMode)
         {
             killer.score += (ushort)(killer.killsOnLife + room.IngameAiLevel + score);
             if (killer.score > 65535)
             {
                 killer.score = 65535;
                 Logger.Warning($" [GAME] [BATTLE_DEATH_REQ] Foi atingido o limite de pontuação no Modo Challenge. Nick: {player.nickname} PlayerId: {player.playerId}");
             }
             kills.Score = killer.score;
         }
         else
         {
             killer.score += score;
             room.MissionCompleteBase(player, killer, kills, MissionTypeEnum.NA, 0);
             kills.Score = score;
         }
         using (BATTLE_DEATH_PAK packet = new BATTLE_DEATH_PAK(room, kills, killer, isBotMode))
         {
             room.SendPacketToPlayers(packet, SlotStateEnum.BATTLE, 0);
         }
         if ((room.mode == RoomTypeEnum.DeathMatch || room.mode == RoomTypeEnum.HeadHunter || room.mode == RoomTypeEnum.Chaos) && !isBotMode)
         {
             room.BattleEndKills(isBotMode);
         }
         else if (!killer.specGM && (room.mode == RoomTypeEnum.Destruction || room.mode == RoomTypeEnum.Suppression)) //Destruição e Supressão
         {
             room.GetPlayingPlayers(true, out int allRed, out int allBlue, out int redDeaths, out int blueDeaths);
             int winner = 0;
             if (redDeaths == allRed && killer.teamId == 0 && isSuicide && !room.PlantedBombC4)
             {
                 winner = 1;
                 room.blueRounds++;
                 room.BattleEndRound(winner, true);
             }
             else if (blueDeaths == allBlue && killer.teamId == 1)
             {
                 room.redRounds++;
                 room.BattleEndRound(winner, true);
             }
             else if (redDeaths == allRed && killer.teamId == 1)
             {
                 if (!room.PlantedBombC4)
                 {
                     winner = 1;
                     room.blueRounds++;
                 }
                 else if (isSuicide)
                 {
                     room.redRounds++;
                 }
                 room.BattleEndRound(winner, false);
             }
             else if (blueDeaths == allBlue && killer.teamId == 0)
             {
                 if (!isSuicide || !room.PlantedBombC4)
                 {
                     room.redRounds++;
                 }
                 else
                 {
                     winner = 1;
                     room.blueRounds++;
                 }
                 room.BattleEndRound(winner, true);
             }
         }
         kills = null;
     }
     catch (Exception ex)
     {
         PacketLog(ex);
     }
 }