void Start() { instance = this; if (!scopeOverlay) { Debug.LogError("Scope overlay not set"); enabled = false; return; } camera.enabled = false; camera.depth = 50; camera.orthographic = false; camera.nearClipPlane = 0.01f; camera.farClipPlane = 1000f; scopeOverlay.renderer.enabled = false; }
void Start() { instance = this; if (!scopeOverlay) { Debug.LogError("Scope overlay not set"); enabled = false; return; } camera.enabled = false; camera.orthographic = false; camera.nearClipPlane = 0.01f; camera.farClipPlane = 1000f; scopeOverlay.renderer.enabled = false; }