public static void CopyBitmap() { VInt2 mainActorFakeSightPos = FogOfWar.MainActorFakeSightPos; FieldObj pFieldObj = Singleton <GameFowManager> .get_instance().m_pFieldObj; FowLos.PreCopyBitmap(mainActorFakeSightPos.x, mainActorFakeSightPos.y, pFieldObj.NumX, pFieldObj.NumY, Singleton <GamePlayerCenter> .get_instance().GetHostPlayer().PlayerCamp); FogOfWar._bitmapData = Singleton <GameFowManager> .get_instance().GetCommitPixels(); }
public static void CopyBitmap() { FowLos.PreCopyBitmap(); if (!Singleton <WatchController> .instance.IsWatching) { VInt2 mainActorFakeSightPos = FogOfWar.MainActorFakeSightPos; FieldObj pFieldObj = Singleton <GameFowManager> .instance.m_pFieldObj; FowLos.PreCopyBitmapFakeSight(mainActorFakeSightPos.x, mainActorFakeSightPos.y, pFieldObj.NumX, pFieldObj.NumY); } FogOfWar._bitmapData = Singleton <GameFowManager> .instance.GetCommitPixels(); }