Esempio n. 1
0
 public override void InitializeTasks()
 {
     base.InitializeTasks();
     DefenseTask.Enable();
     TimingAttackTask.Enable();
     if (!BlockExpand)
     {
         WorkerScoutTask.Enable();
     }
     ArmyObserverTask.Enable();
     ObserverScoutTask.Enable();
     if (Bot.Main.BaseManager.Pocket != null)
     {
         ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos);
     }
     ArchonMergeTask.Enable();
     ForwardProbeTask.Enable();
     ShieldRegenTask.Enable();
     HodorTask.Enable();
     if (BlockExpand)
     {
         BlockExpandTask.Enable();
     }
     if (ProxyPylon)
     {
         ProxyTask.Enable(new List <ProxyBuilding>()
         {
             new ProxyBuilding()
             {
                 UnitType = UnitTypes.PYLON
             }
         });
         ProxyTask.Task.UseEnemyNatural = true;
     }
 }
Esempio n. 2
0
 public override void InitializeTasks()
 {
     base.InitializeTasks();
     DefenseTask.Enable();
     TimingAttackTask.Enable();
     if (Tyr.Bot.TargetManager.PotentialEnemyStartLocations.Count > 1)
     {
         WorkerScoutTask.Enable();
     }
     ForwardProbeTask.Enable();
 }
Esempio n. 3
0
 public override void InitializeTasks()
 {
     base.InitializeTasks();
     DefenseTask.Enable();
     TimingAttackTask.Enable();
     WorkerScoutTask.Enable();
     ArmyObserverTask.Enable();
     ObserverScoutTask.Enable();
     if (Tyr.Bot.BaseManager.Pocket != null)
     {
         ScoutProxyTask.Enable(Tyr.Bot.BaseManager.Pocket.BaseLocation.Pos);
     }
     ArchonMergeTask.Enable();
     ForwardProbeTask.Enable();
     ShieldRegenTask.Enable();
     HodorTask.Enable();
 }
Esempio n. 4
0
 public override void InitializeTasks()
 {
     base.InitializeTasks();
     DefenseTask.Enable();
     WarpPrismElevatorTask.Enable();
     TimingAttackTask.Enable();
     WorkerScoutTask.Enable();
     ArmyObserverTask.Enable();
     if (Bot.Main.BaseManager.Pocket != null)
     {
         ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos);
     }
     ArchonMergeTask.Enable();
     ForwardProbeTask.Enable();
     ShieldRegenTask.Enable();
     WorkerRushDefenseTask.Enable();
     ScoutTask.Enable();
     KillOwnUnitTask.Enable();
 }