void Awake() { TextAsset asset = new TextAsset(); asset = (TextAsset)Resources.Load("WeaponData", typeof(TextAsset)); doc.LoadXml(asset.text); //doc.Load(Application.dataPath + "/WeaponData.xml"); Reset(); ItemVendor vendor = GameObject.Find("Vendor").GetComponent <ItemVendor>(); for (int i = 0; i < vendor.itemVendor.Count; i++) { fortData = vendor.itemVendor[i].GetComponent <FortificationData>(); SetFortification(vendor.itemVendor[i].GetComponent <SellableItem>().itemName); } }
public void SetFortData(GameObject item) { fortData = item.GetComponent <FortificationData>(); }