Esempio n. 1
0
        private void SetLootedResources(IBarbarianTribe barbarianTribe, IBattleManager battle, ITroopObject troopObject, ICombatGroup combatGroup)
        {
            if (!battle.BattleStarted)
            {
                return;
            }

            // Calculate bonus
            Resource resource = battleFormula.GetBonusResources(troopObject,
                                                                originalUnitCount,
                                                                troopObject.Stub.TotalCount);

            // Add barbarian tribe bonus
            resource.Add(formula.BarbarianTribeBonus(barbarianTribe.Lvl, battle, combatGroup, barbarianTribe));

            // Copy looted resources since we'll be modifying the troop's loot variable
            var looted = new Resource(troopObject.Stats.Loot);

            // Add bonus to troop object
            Resource returning;
            Resource actual;
            Resource cap = new Resource(troopObject.Stub.Carry / 1,
                                        troopObject.Stub.Carry / 2,
                                        troopObject.Stub.Carry / Config.battle_loot_resource_iron_ratio,
                                        troopObject.Stub.Carry / 1,
                                        troopObject.Stub.Carry / Config.battle_loot_resource_labor_ratio);

            troopObject.Stats.Loot.Add(resource, cap, out actual, out returning);

            // Update battle report view with actual received bonus
            battle.BattleReport.SetLootedResources(combatGroup.Owner, combatGroup.Id, battle.BattleId, looted, actual);
        }