private void SpawnIfNoEnemies() { if (_enemies.GetChildCount() == 0 && _enemySpawnTimer.IsStopped() && _formations.IsEndOfColumn(out _)) { _formations.NextColumn(); _formationTimer.Stop(); _enemySpawnTimer.Start(); } }
private void SpawnIfNoEnemies() { if (_enemies.GetChildCount() == 0 && _enemySpawnTimer.IsStopped() && _formations.IsEndOfColumn(out _)) { _formations.NextColumn(); _formationTimer.Stop(); _enemySpawnTimer.Start(); } }