Esempio n. 1
0
        public MTLTexture(ref TextureDescription description, MTLGraphicsDevice _gd)
        {
            Width       = description.Width;
            Height      = description.Height;
            Depth       = description.Depth;
            ArrayLayers = description.ArrayLayers;
            MipLevels   = description.MipLevels;
            Format      = description.Format;
            Usage       = description.Usage;
            Type        = description.Type;
            SampleCount = description.SampleCount;
            bool isDepth = (Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil;

            MTLPixelFormat = MTLFormats.VdToMTLPixelFormat(Format, isDepth);
            MTLTextureType = MTLFormats.VdToMTLTextureType(
                Type,
                ArrayLayers,
                SampleCount != TextureSampleCount.Count1,
                (Usage & TextureUsage.Cubemap) != 0);
            if (Usage != TextureUsage.Staging)
            {
                MTLTextureDescriptor texDescriptor = MTLTextureDescriptor.New();
                texDescriptor.width            = (UIntPtr)Width;
                texDescriptor.height           = (UIntPtr)Height;
                texDescriptor.depth            = (UIntPtr)Depth;
                texDescriptor.mipmapLevelCount = (UIntPtr)MipLevels;
                texDescriptor.arrayLength      = (UIntPtr)ArrayLayers;
                texDescriptor.sampleCount      = (UIntPtr)FormatHelpers.GetSampleCountUInt32(SampleCount);
                texDescriptor.textureType      = MTLTextureType;
                texDescriptor.pixelFormat      = MTLPixelFormat;
                texDescriptor.textureUsage     = MTLFormats.VdToMTLTextureUsage(Usage);
                texDescriptor.storageMode      = MTLStorageMode.Private;

                DeviceTexture = _gd.Device.newTextureWithDescriptor(texDescriptor);
                ObjectiveCRuntime.release(texDescriptor.NativePtr);
            }
            else
            {
                uint blockSize        = FormatHelpers.IsCompressedFormat(Format) ? 4u : 1u;
                uint totalStorageSize = 0;
                for (uint level = 0; level < MipLevels; level++)
                {
                    Util.GetMipDimensions(this, level, out uint levelWidth, out uint levelHeight, out uint levelDepth);
                    uint storageWidth  = Math.Max(levelWidth, blockSize);
                    uint storageHeight = Math.Max(levelHeight, blockSize);
                    totalStorageSize += levelDepth * FormatHelpers.GetDepthPitch(
                        FormatHelpers.GetRowPitch(levelWidth, Format),
                        levelHeight,
                        Format);
                }
                totalStorageSize *= ArrayLayers;

                StagingBuffer = _gd.Device.newBufferWithLengthOptions(
                    (UIntPtr)totalStorageSize,
                    MTLResourceOptions.StorageModeShared);
            }
        }
Esempio n. 2
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        internal void GetSubresourceLayout(uint mipLevel, uint arrayLayer, out uint rowPitch, out uint depthPitch)
        {
            uint blockSize = FormatHelpers.IsCompressedFormat(Format) ? 4u : 1u;

            Util.GetMipDimensions(this, mipLevel, out uint mipWidth, out uint mipHeight, out uint mipDepth);
            uint storageWidth  = Math.Max(blockSize, mipWidth);
            uint storageHeight = Math.Max(blockSize, mipHeight);

            rowPitch   = FormatHelpers.GetRowPitch(storageWidth, Format);
            depthPitch = FormatHelpers.GetDepthPitch(rowPitch, storageHeight, Format);
        }
Esempio n. 3
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        internal uint GetSubresourceSize(uint mipLevel, uint arrayLayer)
        {
            uint blockSize = FormatHelpers.IsCompressedFormat(Format) ? 4u : 1u;

            Util.GetMipDimensions(this, mipLevel, out uint width, out uint height, out uint depth);
            uint storageWidth  = Math.Max(blockSize, width);
            uint storageHeight = Math.Max(blockSize, height);

            return(depth * FormatHelpers.GetDepthPitch(
                       FormatHelpers.GetRowPitch(storageWidth, Format),
                       storageHeight,
                       Format));
        }
Esempio n. 4
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        protected override void CopyTextureCore(
            Texture source,
            uint srcX, uint srcY, uint srcZ,
            uint srcMipLevel,
            uint srcBaseArrayLayer,
            Texture destination,
            uint dstX, uint dstY, uint dstZ,
            uint dstMipLevel,
            uint dstBaseArrayLayer,
            uint width, uint height, uint depth,
            uint layerCount)
        {
            D3D11Texture srcD3D11Texture = Util.AssertSubtype <Texture, D3D11Texture>(source);
            D3D11Texture dstD3D11Texture = Util.AssertSubtype <Texture, D3D11Texture>(destination);

            uint blockSize     = FormatHelpers.IsCompressedFormat(source.Format) ? 4u : 1u;
            uint clampedWidth  = Math.Max(blockSize, width);
            uint clampedHeight = Math.Max(blockSize, height);

            ResourceRegion region = new ResourceRegion(
                (int)srcX,
                (int)srcY,
                (int)srcZ,
                (int)(srcX + clampedWidth),
                (int)(srcY + clampedHeight),
                (int)(srcZ + depth));

            for (uint i = 0; i < layerCount; i++)
            {
                int srcSubresource = D3D11Util.ComputeSubresource(srcMipLevel, source.MipLevels, srcBaseArrayLayer + i);
                int dstSubresource = D3D11Util.ComputeSubresource(dstMipLevel, destination.MipLevels, dstBaseArrayLayer + i);

                _context.CopySubresourceRegion(
                    srcD3D11Texture.DeviceTexture,
                    srcSubresource,
                    region,
                    dstD3D11Texture.DeviceTexture,
                    dstSubresource,
                    (int)dstX,
                    (int)dstY,
                    (int)dstZ);
            }
        }
Esempio n. 5
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        internal VkSubresourceLayout GetSubresourceLayout(uint subresource)
        {
            bool staging = _stagingBuffer.Handle != 0;

            Util.GetMipLevelAndArrayLayer(this, subresource, out uint mipLevel, out uint arrayLayer);
            if (!staging)
            {
                VkImageAspectFlags aspect = (Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil
                  ? (VkImageAspectFlags.Depth | VkImageAspectFlags.Stencil)
                  : VkImageAspectFlags.Color;
                VkImageSubresource imageSubresource = new VkImageSubresource
                {
                    arrayLayer = arrayLayer,
                    mipLevel   = mipLevel,
                    aspectMask = aspect,
                };

                vkGetImageSubresourceLayout(_gd.Device, _optimalImage, ref imageSubresource, out VkSubresourceLayout layout);
                return(layout);
            }
            else
            {
                uint blockSize = FormatHelpers.IsCompressedFormat(Format) ? 4u : 1u;
                Util.GetMipDimensions(this, mipLevel, out uint mipWidth, out uint mipHeight, out uint mipDepth);
                uint rowPitch   = FormatHelpers.GetRowPitch(mipWidth, Format);
                uint depthPitch = FormatHelpers.GetDepthPitch(rowPitch, mipHeight, Format);

                VkSubresourceLayout layout = new VkSubresourceLayout()
                {
                    rowPitch   = rowPitch,
                    depthPitch = depthPitch,
                    arrayPitch = depthPitch,
                    size       = depthPitch,
                };
                layout.offset = Util.ComputeSubresourceOffset(this, mipLevel, arrayLayer);

                return(layout);
            }
        }
Esempio n. 6
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        internal static void CopyTextureCore_VkCommandBuffer(
            VkCommandBuffer cb,
            Texture source,
            uint srcX, uint srcY, uint srcZ,
            uint srcMipLevel,
            uint srcBaseArrayLayer,
            Texture destination,
            uint dstX, uint dstY, uint dstZ,
            uint dstMipLevel,
            uint dstBaseArrayLayer,
            uint width, uint height, uint depth,
            uint layerCount)
        {
            VkTexture srcVkTexture = Util.AssertSubtype <Texture, VkTexture>(source);
            VkTexture dstVkTexture = Util.AssertSubtype <Texture, VkTexture>(destination);

            bool sourceIsStaging = (source.Usage & TextureUsage.Staging) == TextureUsage.Staging;
            bool destIsStaging   = (destination.Usage & TextureUsage.Staging) == TextureUsage.Staging;

            if (!sourceIsStaging && !destIsStaging)
            {
                VkImageSubresourceLayers srcSubresource = new VkImageSubresourceLayers
                {
                    aspectMask     = VkImageAspectFlags.Color,
                    layerCount     = layerCount,
                    mipLevel       = srcMipLevel,
                    baseArrayLayer = srcBaseArrayLayer
                };

                VkImageSubresourceLayers dstSubresource = new VkImageSubresourceLayers
                {
                    aspectMask     = VkImageAspectFlags.Color,
                    layerCount     = layerCount,
                    mipLevel       = dstMipLevel,
                    baseArrayLayer = dstBaseArrayLayer
                };

                VkImageCopy region = new VkImageCopy
                {
                    srcOffset = new VkOffset3D {
                        x = (int)srcX, y = (int)srcY, z = (int)srcZ
                    },
                    dstOffset = new VkOffset3D {
                        x = (int)dstX, y = (int)dstY, z = (int)dstZ
                    },
                    srcSubresource = srcSubresource,
                    dstSubresource = dstSubresource,
                    extent         = new VkExtent3D {
                        width = width, height = height, depth = depth
                    }
                };

                srcVkTexture.TransitionImageLayout(
                    cb,
                    srcMipLevel,
                    1,
                    srcBaseArrayLayer,
                    layerCount,
                    VkImageLayout.TransferSrcOptimal);

                dstVkTexture.TransitionImageLayout(
                    cb,
                    dstMipLevel,
                    1,
                    dstBaseArrayLayer,
                    layerCount,
                    VkImageLayout.TransferDstOptimal);

                vkCmdCopyImage(
                    cb,
                    srcVkTexture.OptimalDeviceImage,
                    VkImageLayout.TransferSrcOptimal,
                    dstVkTexture.OptimalDeviceImage,
                    VkImageLayout.TransferDstOptimal,
                    1,
                    ref region);
            }
            else if (sourceIsStaging && !destIsStaging)
            {
                Vulkan.VkBuffer     srcBuffer = srcVkTexture.StagingBuffer;
                VkSubresourceLayout srcLayout = srcVkTexture.GetSubresourceLayout(
                    srcVkTexture.CalculateSubresource(srcMipLevel, srcBaseArrayLayer));
                VkImage dstImage = dstVkTexture.OptimalDeviceImage;
                dstVkTexture.TransitionImageLayout(
                    cb,
                    dstMipLevel,
                    1,
                    dstBaseArrayLayer,
                    layerCount,
                    VkImageLayout.TransferDstOptimal);

                VkImageSubresourceLayers dstSubresource = new VkImageSubresourceLayers
                {
                    aspectMask     = VkImageAspectFlags.Color,
                    layerCount     = layerCount,
                    mipLevel       = dstMipLevel,
                    baseArrayLayer = dstBaseArrayLayer
                };

                Util.GetMipDimensions(srcVkTexture, srcMipLevel, out uint mipWidth, out uint mipHeight, out uint mipDepth);
                uint blockSize         = FormatHelpers.IsCompressedFormat(srcVkTexture.Format) ? 4u : 1u;
                uint bufferRowLength   = Math.Max(mipWidth, blockSize);
                uint bufferImageHeight = Math.Max(mipHeight, blockSize);
                uint compressedX       = srcX / blockSize;
                uint compressedY       = srcY / blockSize;
                uint blockSizeInBytes  = blockSize == 1
                    ? FormatHelpers.GetSizeInBytes(srcVkTexture.Format)
                    : FormatHelpers.GetBlockSizeInBytes(srcVkTexture.Format);
                uint rowPitch   = FormatHelpers.GetRowPitch(bufferRowLength, srcVkTexture.Format);
                uint depthPitch = FormatHelpers.GetDepthPitch(rowPitch, bufferImageHeight, srcVkTexture.Format);

                VkBufferImageCopy regions = new VkBufferImageCopy
                {
                    bufferOffset = srcLayout.offset
                                   + (srcZ * depthPitch)
                                   + (compressedY * rowPitch)
                                   + (compressedX * blockSizeInBytes),
                    bufferRowLength   = bufferRowLength,
                    bufferImageHeight = bufferImageHeight,
                    imageExtent       = new VkExtent3D {
                        width = width, height = height, depth = depth
                    },
                    imageOffset = new VkOffset3D {
                        x = (int)dstX, y = (int)dstY, z = (int)dstZ
                    },
                    imageSubresource = dstSubresource
                };

                vkCmdCopyBufferToImage(cb, srcBuffer, dstImage, VkImageLayout.TransferDstOptimal, 1, ref regions);
            }
            else if (!sourceIsStaging && destIsStaging)
            {
                VkImage srcImage = srcVkTexture.OptimalDeviceImage;
                srcVkTexture.TransitionImageLayout(
                    cb,
                    srcMipLevel,
                    1,
                    srcBaseArrayLayer,
                    layerCount,
                    VkImageLayout.TransferSrcOptimal);

                Vulkan.VkBuffer     dstBuffer = dstVkTexture.StagingBuffer;
                VkSubresourceLayout dstLayout = dstVkTexture.GetSubresourceLayout(
                    dstVkTexture.CalculateSubresource(dstMipLevel, dstBaseArrayLayer));
                VkImageSubresourceLayers srcSubresource = new VkImageSubresourceLayers
                {
                    aspectMask     = VkImageAspectFlags.Color,
                    layerCount     = layerCount,
                    mipLevel       = srcMipLevel,
                    baseArrayLayer = srcBaseArrayLayer
                };

                Util.GetMipDimensions(dstVkTexture, dstMipLevel, out uint mipWidth, out uint mipHeight, out uint mipDepth);
                VkBufferImageCopy region = new VkBufferImageCopy
                {
                    bufferRowLength   = mipWidth,
                    bufferImageHeight = mipHeight,
                    bufferOffset      = dstLayout.offset + (dstX * FormatHelpers.GetSizeInBytes(dstVkTexture.Format)),
                    imageExtent       = new VkExtent3D {
                        width = width, height = height, depth = depth
                    },
                    imageOffset = new VkOffset3D {
                        x = (int)dstX, y = (int)dstY, z = (int)dstZ
                    },
                    imageSubresource = srcSubresource
                };

                vkCmdCopyImageToBuffer(cb, srcImage, VkImageLayout.TransferSrcOptimal, dstBuffer, 1, ref region);
            }
            else
            {
                Debug.Assert(sourceIsStaging && destIsStaging);
                Vulkan.VkBuffer     srcBuffer = srcVkTexture.StagingBuffer;
                VkSubresourceLayout srcLayout = srcVkTexture.GetSubresourceLayout(
                    srcVkTexture.CalculateSubresource(srcMipLevel, srcBaseArrayLayer));
                Vulkan.VkBuffer     dstBuffer = dstVkTexture.StagingBuffer;
                VkSubresourceLayout dstLayout = dstVkTexture.GetSubresourceLayout(
                    dstVkTexture.CalculateSubresource(dstMipLevel, dstBaseArrayLayer));

                uint zLimit = Math.Max(depth, layerCount);
                if (!FormatHelpers.IsCompressedFormat(source.Format))
                {
                    uint pixelSize = FormatHelpers.GetSizeInBytes(srcVkTexture.Format);
                    for (uint zz = 0; zz < zLimit; zz++)
                    {
                        for (uint yy = 0; yy < height; yy++)
                        {
                            VkBufferCopy region = new VkBufferCopy
                            {
                                srcOffset = srcLayout.offset
                                            + srcLayout.depthPitch * (zz + srcZ)
                                            + srcLayout.rowPitch * (yy + srcY)
                                            + pixelSize * srcX,
                                dstOffset = dstLayout.offset
                                            + dstLayout.depthPitch * (zz + dstZ)
                                            + dstLayout.rowPitch * (yy + dstY)
                                            + pixelSize * dstX,
                                size = width * pixelSize,
                            };

                            vkCmdCopyBuffer(cb, srcBuffer, dstBuffer, 1, ref region);
                        }
                    }
                }
                else // IsCompressedFormat
                {
                    uint denseRowSize     = FormatHelpers.GetRowPitch(width, source.Format);
                    uint numRows          = FormatHelpers.GetNumRows(height, source.Format);
                    uint compressedSrcX   = srcX / 4;
                    uint compressedSrcY   = srcY / 4;
                    uint compressedDstX   = dstX / 4;
                    uint compressedDstY   = dstY / 4;
                    uint blockSizeInBytes = FormatHelpers.GetBlockSizeInBytes(source.Format);

                    for (uint zz = 0; zz < zLimit; zz++)
                    {
                        for (uint row = 0; row < numRows; row++)
                        {
                            VkBufferCopy region = new VkBufferCopy
                            {
                                srcOffset = srcLayout.offset
                                            + srcLayout.depthPitch * (zz + srcZ)
                                            + srcLayout.rowPitch * (row + compressedSrcY)
                                            + blockSizeInBytes * compressedSrcX,
                                dstOffset = dstLayout.offset
                                            + dstLayout.depthPitch * (zz + dstZ)
                                            + dstLayout.rowPitch * (row + compressedDstY)
                                            + blockSizeInBytes * compressedDstX,
                                size = denseRowSize,
                            };

                            vkCmdCopyBuffer(cb, srcBuffer, dstBuffer, 1, ref region);
                        }
                    }
                }
            }
        }
Esempio n. 7
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        public D3D11Texture(Device device, ref TextureDescription description)
        {
            _device     = device;
            Width       = description.Width;
            Height      = description.Height;
            Depth       = description.Depth;
            MipLevels   = description.MipLevels;
            ArrayLayers = description.ArrayLayers;
            Format      = description.Format;
            Usage       = description.Usage;
            Type        = description.Type;
            SampleCount = description.SampleCount;

            DxgiFormat = D3D11Formats.ToDxgiFormat(
                description.Format,
                (description.Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil);

            CpuAccessFlags      cpuFlags      = CpuAccessFlags.None;
            ResourceUsage       resourceUsage = ResourceUsage.Default;
            BindFlags           bindFlags     = BindFlags.None;
            ResourceOptionFlags optionFlags   = ResourceOptionFlags.None;

            if ((description.Usage & TextureUsage.RenderTarget) == TextureUsage.RenderTarget)
            {
                bindFlags |= BindFlags.RenderTarget;
            }
            if ((description.Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil)
            {
                bindFlags |= BindFlags.DepthStencil;
            }
            if ((description.Usage & TextureUsage.Sampled) == TextureUsage.Sampled)
            {
                bindFlags |= BindFlags.ShaderResource;
            }
            if ((description.Usage & TextureUsage.Storage) == TextureUsage.Storage)
            {
                bindFlags |= BindFlags.UnorderedAccess;
            }
            if ((description.Usage & TextureUsage.Staging) == TextureUsage.Staging)
            {
                cpuFlags      = CpuAccessFlags.Read | CpuAccessFlags.Write;
                resourceUsage = ResourceUsage.Staging;
            }

            if ((description.Usage & TextureUsage.GenerateMipmaps) != 0)
            {
                bindFlags   |= BindFlags.RenderTarget | BindFlags.ShaderResource;
                optionFlags |= ResourceOptionFlags.GenerateMipMaps;
            }

            int arraySize = (int)description.ArrayLayers;

            if ((description.Usage & TextureUsage.Cubemap) == TextureUsage.Cubemap)
            {
                optionFlags = ResourceOptionFlags.TextureCube;
                arraySize  *= 6;
            }

            int roundedWidth  = (int)description.Width;
            int roundedHeight = (int)description.Height;

            if (FormatHelpers.IsCompressedFormat(description.Format))
            {
                roundedWidth  = ((roundedWidth + 3) / 4) * 4;
                roundedHeight = ((roundedHeight + 3) / 4) * 4;
            }

            if (Type == TextureType.Texture1D)
            {
                Texture1DDescription desc1D = new Texture1DDescription()
                {
                    Width          = roundedWidth,
                    MipLevels      = (int)description.MipLevels,
                    ArraySize      = arraySize,
                    Format         = DxgiFormat,
                    BindFlags      = bindFlags,
                    CpuAccessFlags = cpuFlags,
                    Usage          = resourceUsage,
                    OptionFlags    = optionFlags,
                };

                DeviceTexture = new Texture1D(device, desc1D);
            }
            else if (Type == TextureType.Texture2D)
            {
                Texture2DDescription deviceDescription = new Texture2DDescription()
                {
                    Width             = roundedWidth,
                    Height            = roundedHeight,
                    MipLevels         = (int)description.MipLevels,
                    ArraySize         = arraySize,
                    Format            = DxgiFormat,
                    BindFlags         = bindFlags,
                    CpuAccessFlags    = cpuFlags,
                    Usage             = resourceUsage,
                    SampleDescription = new SharpDX.DXGI.SampleDescription((int)FormatHelpers.GetSampleCountUInt32(SampleCount), 0),
                    OptionFlags       = optionFlags,
                };

                DeviceTexture = new Texture2D(device, deviceDescription);
            }
            else
            {
                Debug.Assert(Type == TextureType.Texture3D);
                Texture3DDescription desc3D = new Texture3DDescription()
                {
                    Width          = roundedWidth,
                    Height         = roundedHeight,
                    Depth          = (int)description.Depth,
                    MipLevels      = (int)description.MipLevels,
                    Format         = DxgiFormat,
                    BindFlags      = bindFlags,
                    CpuAccessFlags = cpuFlags,
                    Usage          = resourceUsage,
                    OptionFlags    = optionFlags,
                };

                DeviceTexture = new Texture3D(device, desc3D);
            }
        }