Esempio n. 1
0
            public TextContext(Factory f, GameObject p, Data data, int objectId)
            {
                factory = f;
                parent  = p;

                Format.Text         text         = data.texts[objectId];
                Format.TextProperty textProperty =
                    data.textProperties[text.textPropertyId];
                Format.Font fontProperty = data.fonts[textProperty.fontId];
                color = factory.ConvertColor(data.colors[text.colorId]);

                string fontName      = data.strings[fontProperty.stringId];
                string fontPath      = factory.fontPrefix + fontName;
                float  fontHeight    = (float)textProperty.fontHeight;
                float  width         = (float)text.width;
                float  height        = (float)text.height;
                float  lineSpacing   = 1.0f + (float)textProperty.leading / fontHeight;
                float  letterSpacing = fontProperty.letterspacing;
                float  tabSpacing    = 4.0f;
                float  leftMargin    = textProperty.leftMargin / fontHeight;
                float  rightMargin   = textProperty.rightMargin / fontHeight;

                if (fontName.StartsWith("_"))
                {
                    ISystemFontRenderer.Style style;
                    if (fontName == "_bold")
                    {
                        style = ISystemFontRenderer.Style.BOLD;
                    }
                    else if (fontName == "_italic")
                    {
                        style = ISystemFontRenderer.Style.ITALIC;
                    }
                    else if (fontName == "_bold_italic")
                    {
                        style = ISystemFontRenderer.Style.BOLD_ITALIC;
                    }
                    else
                    {
                        style = ISystemFontRenderer.Style.NORMAL;
                    }

                    ISystemFontRenderer.Align align;
                    int a = textProperty.align & (int)Align.ALIGN_MASK;
                    switch (a)
                    {
                    default:
                    case (int)Align.LEFT:
                        align = ISystemFontRenderer.Align.LEFT;   break;

                    case (int)Align.RIGHT:
                        align = ISystemFontRenderer.Align.RIGHT;  break;

                    case (int)Align.CENTER:
                        align = ISystemFontRenderer.Align.CENTER; break;
                    }

                    ISystemFontRenderer.VerticalAlign valign;
                    int va = textProperty.align & (int)Align.VERTICAL_MASK;
                    switch (va)
                    {
                    default:
                        valign = ISystemFontRenderer.VerticalAlign.TOP;
                        break;

                    case (int)Align.VERTICAL_BOTTOM:
                        valign = ISystemFontRenderer.VerticalAlign.BOTTOM;
                        break;

                    case (int)Align.VERTICAL_MIDDLE:
                        valign = ISystemFontRenderer.VerticalAlign.MIDDLE;
                        break;
                    }

                    systemFontRendererParameter = new ISystemFontRenderer.Parameter(
                        fontHeight, width, height, style, align, valign, lineSpacing,
                        letterSpacing, leftMargin, rightMargin);
                    systemFontRenderer = ISystemFontRenderer.Construct();
                }
                else
                {
                    BitmapFont.Renderer.Align align;
                    int a = textProperty.align & (int)Align.ALIGN_MASK;
                    switch (a)
                    {
                    default:
                    case (int)Align.LEFT:
                        align = BitmapFont.Renderer.Align.LEFT;   break;

                    case (int)Align.RIGHT:
                        align = BitmapFont.Renderer.Align.RIGHT;  break;

                    case (int)Align.CENTER:
                        align = BitmapFont.Renderer.Align.CENTER; break;
                    }

                    BitmapFont.Renderer.VerticalAlign valign;
                    int va = textProperty.align & (int)Align.VERTICAL_MASK;
                    switch (va)
                    {
                    default:
                        valign = BitmapFont.Renderer.VerticalAlign.TOP;
                        break;

                    case (int)Align.VERTICAL_BOTTOM:
                        valign = BitmapFont.Renderer.VerticalAlign.BOTTOM;
                        break;

                    case (int)Align.VERTICAL_MIDDLE:
                        valign = BitmapFont.Renderer.VerticalAlign.MIDDLE;
                        break;
                    }

                    bitmapFontRenderer = new BitmapFont.Renderer(fontPath,
                                                                 fontHeight,
                                                                 width,
                                                                 height,
                                                                 align,
                                                                 valign,
                                                                 0.25f,
                                                                 lineSpacing,
                                                                 letterSpacing,
                                                                 tabSpacing,
                                                                 leftMargin,
                                                                 rightMargin);
                }
            }
Esempio n. 2
0
            public TextContext(Factory f, Data data, Format.Text text)
            {
                m_factory = f;
                Format.TextProperty textProperty =
                    data.textProperties[text.textPropertyId];
                Format.Font fontProperty = data.fonts[textProperty.fontId];

                string fontName   = data.strings[fontProperty.stringId];
                float  fontHeight = (float)textProperty.fontHeight;
                float  width      = (float)text.width;

                m_height = (float)text.height;
#if !UNITY_4_5
                float lineSpacing = 1.0f + (float)textProperty.leading / fontHeight;
#endif
                //float letterSpacing = fontProperty.letterspacing;
                float leftMargin  = textProperty.leftMargin / fontHeight;
                float rightMargin = textProperty.rightMargin / fontHeight;

                var font = Resources.Load <Font>(fontName);
                if (font == null)
                {
                    font = Resources.GetBuiltinResource <Font>("Arial.ttf");
                }

                int        va         = textProperty.align & (int)Align.VERTICAL_MASK;
                int        a          = textProperty.align & (int)Align.ALIGN_MASK;
                TextAnchor textAnchor = TextAnchor.UpperLeft;
                switch (va)
                {
                default:
                    switch (a)
                    {
                    default:
                    case (int)Align.LEFT:
                        textAnchor = TextAnchor.UpperLeft;
                        break;

                    case (int)Align.RIGHT:
                        textAnchor = TextAnchor.UpperRight;
                        break;

                    case (int)Align.CENTER:
                        textAnchor = TextAnchor.UpperCenter;
                        break;
                    }
                    break;

                case (int)Align.VERTICAL_BOTTOM:
                    switch (a)
                    {
                    default:
                    case (int)Align.LEFT:
                        textAnchor = TextAnchor.LowerLeft;
                        break;

                    case (int)Align.RIGHT:
                        textAnchor = TextAnchor.LowerRight;
                        break;

                    case (int)Align.CENTER:
                        textAnchor = TextAnchor.LowerCenter;
                        break;
                    }
                    break;

                case (int)Align.VERTICAL_MIDDLE:
                    switch (a)
                    {
                    default:
                    case (int)Align.LEFT:
                        textAnchor = TextAnchor.MiddleLeft;
                        break;

                    case (int)Align.RIGHT:
                        textAnchor = TextAnchor.MiddleRight;
                        break;

                    case (int)Align.CENTER:
                        textAnchor = TextAnchor.MiddleCenter;
                        break;
                    }
                    break;
                }

                var s = new TextGenerationSettings();
#if UNITY_4_5
                s.anchor   = textAnchor;
                s.extents  = new Vector2(width - leftMargin - rightMargin, m_height);
                s.style    = FontStyle.Normal;
                s.size     = (int)fontHeight;
                s.wrapMode = TextWrapMode.Wrap;
#else
                s.textAnchor        = textAnchor;
                s.generationExtents =
                    new Vector2(width - leftMargin - rightMargin, m_height);
                s.fontStyle          = FontStyle.Normal;
                s.fontSize           = (int)fontHeight;
                s.lineSpacing        = lineSpacing;
                s.horizontalOverflow = HorizontalWrapMode.Wrap;
                s.verticalOverflow   = VerticalWrapMode.Overflow;
#endif
                s.color    = factory.ConvertColor(data.colors[text.colorId]);
                s.pivot    = new Vector2(-leftMargin, 0);
                s.richText = true;
                s.font     = font;
                m_textGenerationSettings = s;
            }
Esempio n. 3
0
        public Data(byte[] bytes)
        {
            if (bytes.Length < (int)Format.Constant.HEADER_SIZE)
            {
                return;
            }

            Stream       s  = new MemoryStream(bytes);
            BinaryReader br = new BinaryReader(s);

            header = new Format.Header(br);
            if (!Check())
            {
                return;
            }

            byte[] stringByteData    = br.ReadBytes((int)header.stringBytes.length);
            byte[] animationByteData =
                br.ReadBytes((int)header.animationBytes.length);

            translates = new Translate[header.translate.length];
            for (int i = 0; i < translates.Length; ++i)
            {
                translates[i] = new Translate(br);
            }
            matrices = new Matrix[header.matrix.length];
            for (int i = 0; i < matrices.Length; ++i)
            {
                matrices[i] = new Matrix(br);
            }
            colors = new Color[header.color.length];
            for (int i = 0; i < colors.Length; ++i)
            {
                colors[i] = new Color(br);
            }
            alphaTransforms = new AlphaTransform[header.alphaTransform.length];
            for (int i = 0; i < alphaTransforms.Length; ++i)
            {
                alphaTransforms[i] = new AlphaTransform(br);
            }
            colorTransforms = new ColorTransform[header.colorTransform.length];
            for (int i = 0; i < colorTransforms.Length; ++i)
            {
                colorTransforms[i] = new ColorTransform(br);
            }
            objects = new Format.Object[header.objectData.length];
            for (int i = 0; i < objects.Length; ++i)
            {
                objects[i] = new Format.Object(br);
            }
            textures = new Format.Texture[header.texture.length];
            for (int i = 0; i < textures.Length; ++i)
            {
                textures[i] = new Format.Texture(br);
            }
            textureFragments =
                new Format.TextureFragment[header.textureFragment.length];
            for (int i = 0; i < textureFragments.Length; ++i)
            {
                textureFragments[i] = new Format.TextureFragment(br);
            }
            bitmaps = new Format.Bitmap[header.bitmap.length];
            for (int i = 0; i < bitmaps.Length; ++i)
            {
                bitmaps[i] = new Format.Bitmap(br);
            }
            bitmapExs = new Format.BitmapEx[header.bitmapEx.length];
            for (int i = 0; i < bitmapExs.Length; ++i)
            {
                bitmapExs[i] = new Format.BitmapEx(br);
            }
            fonts = new Format.Font[header.font.length];
            for (int i = 0; i < fonts.Length; ++i)
            {
                fonts[i] = new Format.Font(br);
            }
            textProperties = new Format.TextProperty[header.textProperty.length];
            for (int i = 0; i < textProperties.Length; ++i)
            {
                textProperties[i] = new Format.TextProperty(br);
            }
            texts = new Format.Text[header.text.length];
            for (int i = 0; i < texts.Length; ++i)
            {
                texts[i] = new Format.Text(br);
            }
            particleDatas = new Format.ParticleData[header.particleData.length];
            for (int i = 0; i < particleDatas.Length; ++i)
            {
                particleDatas[i] = new Format.ParticleData(br);
            }
            particles = new Format.Particle[header.particle.length];
            for (int i = 0; i < particles.Length; ++i)
            {
                particles[i] = new Format.Particle(br);
            }
            programObjects =
                new Format.ProgramObject[header.programObject.length];
            for (int i = 0; i < programObjects.Length; ++i)
            {
                programObjects[i] = new Format.ProgramObject(br);
            }
            graphicObjects =
                new Format.GraphicObject[header.graphicObject.length];
            for (int i = 0; i < graphicObjects.Length; ++i)
            {
                graphicObjects[i] = new Format.GraphicObject(br);
            }
            graphics = new Format.Graphic[header.graphic.length];
            for (int i = 0; i < graphics.Length; ++i)
            {
                graphics[i] = new Format.Graphic(br);
            }
            Format.Animation[] animationData =
                new Format.Animation[header.animation.length];
            for (int i = 0; i < animationData.Length; ++i)
            {
                animationData[i] = new Format.Animation(br);
            }
            buttonConditions =
                new Format.ButtonCondition[header.buttonCondition.length];
            for (int i = 0; i < buttonConditions.Length; ++i)
            {
                buttonConditions[i] = new Format.ButtonCondition(br);
            }
            buttons = new Format.Button[header.button.length];
            for (int i = 0; i < buttons.Length; ++i)
            {
                buttons[i] = new Format.Button(br);
            }
            labels = new Format.Label[header.label.length];
            for (int i = 0; i < labels.Length; ++i)
            {
                labels[i] = new Format.Label(br);
            }
            instanceNames = new Format.InstanceName[header.instanceName.length];
            for (int i = 0; i < instanceNames.Length; ++i)
            {
                instanceNames[i] = new Format.InstanceName(br);
            }
            events = new Format.Event[header.eventData.length];
            for (int i = 0; i < events.Length; ++i)
            {
                events[i] = new Format.Event(br);
            }
            places = new Format.Place[header.place.length];
            for (int i = 0; i < places.Length; ++i)
            {
                places[i] = new Format.Place(br);
            }
            controlMoveMs = new Format.ControlMoveM[header.controlMoveM.length];
            for (int i = 0; i < controlMoveMs.Length; ++i)
            {
                controlMoveMs[i] = new Format.ControlMoveM(br);
            }
            controlMoveCs = new Format.ControlMoveC[header.controlMoveC.length];
            for (int i = 0; i < controlMoveCs.Length; ++i)
            {
                controlMoveCs[i] = new Format.ControlMoveC(br);
            }
            controlMoveMCs =
                new Format.ControlMoveMC[header.controlMoveMC.length];
            for (int i = 0; i < controlMoveMCs.Length; ++i)
            {
                controlMoveMCs[i] = new Format.ControlMoveMC(br);
            }
            controls = new Format.Control[header.control.length];
            for (int i = 0; i < controls.Length; ++i)
            {
                controls[i] = new Format.Control(br);
            }
            frames = new Format.Frame[header.frame.length];
            for (int i = 0; i < frames.Length; ++i)
            {
                frames[i] = new Format.Frame(br);
            }
            movieClipEvents =
                new Format.MovieClipEvent[header.movieClipEvent.length];
            for (int i = 0; i < movieClipEvents.Length; ++i)
            {
                movieClipEvents[i] = new Format.MovieClipEvent(br);
            }
            movies = new Format.Movie[header.movie.length];
            for (int i = 0; i < movies.Length; ++i)
            {
                movies[i] = new Format.Movie(br);
            }
            movieLinkages = new Format.MovieLinkage[header.movieLinkage.length];
            for (int i = 0; i < movieLinkages.Length; ++i)
            {
                movieLinkages[i] = new Format.MovieLinkage(br);
            }
            Format.String[] stringData =
                new Format.String[header.stringData.length];
            for (int i = 0; i < stringData.Length; ++i)
            {
                stringData[i] = new Format.String(br);
            }

            animations = new int[animationData.Length][];
            for (int i = 0; i < animationData.Length; ++i)
            {
                animations[i] = ReadAnimation(animationByteData,
                                              (int)animationData[i].animationOffset,
                                              (int)animationData[i].animationLength);
            }

            strings = new string[stringData.Length];
            for (int i = 0; i < stringData.Length; ++i)
            {
                strings[i] = System.Text.Encoding.UTF8.GetString(stringByteData,
                                                                 (int)stringData[i].stringOffset,
                                                                 (int)stringData[i].stringLength);
            }

            stringMap = new Dictionary <string, int>();
            for (int i = 0; i < strings.Length; ++i)
            {
                stringMap[strings[i]] = i;
            }

            instanceNameMap = new Dictionary <int, int>();
            for (int i = 0; i < instanceNames.Length; ++i)
            {
                instanceNameMap[instanceNames[i].stringId] = i;
            }

            eventMap = new Dictionary <int, int>();
            for (int i = 0; i < events.Length; ++i)
            {
                eventMap[events[i].stringId] = i;
            }

            movieLinkageMap     = new Dictionary <int, int>();
            movieLinkageNameMap = new Dictionary <int, int>();
            for (int i = 0; i < movieLinkages.Length; ++i)
            {
                movieLinkageMap[movieLinkages[i].stringId]    = i;
                movieLinkageNameMap[movieLinkages[i].movieId] =
                    movieLinkages[i].stringId;
            }

            programObjectMap = new Dictionary <int, int>();
            for (int i = 0; i < programObjects.Length; ++i)
            {
                programObjectMap[programObjects[i].stringId] = i;
            }

            labelMap = new Dictionary <int, int> [movies.Length];
            for (int i = 0; i < movies.Length; ++i)
            {
                Format.Movie          m   = movies[i];
                int                   o   = m.labelOffset;
                Dictionary <int, int> map = new Dictionary <int, int>();
                for (int j = 0; j < m.labels; ++j)
                {
                    Format.Label l = labels[o + j];
                    map[l.stringId] = l.frameNo;
                }
                labelMap[i] = map;
            }

            for (int i = 0; i < textures.Length; ++i)
            {
                textures[i].SetFilename(this);
            }

            bitmapMap = new Dictionary <string, int>();
            var bitmapList = new List <Format.Bitmap>(bitmaps);

            for (int i = 0; i < textureFragments.Length; ++i)
            {
                textureFragments[i].SetFilename(this);
                bitmapMap[textureFragments[i].filename] = bitmapList.Count;
                bitmapList.Add(
                    new Format.Bitmap {
                    matrixId = 0, textureFragmentId = i
                });
            }
            bitmaps = bitmapList.ToArray();
        }
Esempio n. 4
0
        public Data(byte[] bytes)
        {
            if (bytes.Length < (int)Format.Constant.HEADER_SIZE)
            return;

            Stream s = new MemoryStream(bytes);
            BinaryReader br = new BinaryReader(s);

            header = new Format.Header(br);
            if (!Check())
            return;

            byte[] stringByteData = br.ReadBytes((int)header.stringBytes.length);
            byte[] animationByteData =
            br.ReadBytes((int)header.animationBytes.length);

            translates = new Translate[header.translate.length];
            for (int i = 0; i < translates.Length; ++i)
            translates[i] = new Translate(br);
            matrices = new Matrix[header.matrix.length];
            for (int i = 0; i < matrices.Length; ++i)
            matrices[i] = new Matrix(br);
            colors = new Color[header.color.length];
            for (int i = 0; i < colors.Length; ++i)
            colors[i] = new Color(br);
            alphaTransforms = new AlphaTransform[header.alphaTransform.length];
            for (int i = 0; i < alphaTransforms.Length; ++i)
            alphaTransforms[i] = new AlphaTransform(br);
            colorTransforms = new ColorTransform[header.colorTransform.length];
            for (int i = 0; i < colorTransforms.Length; ++i)
            colorTransforms[i] = new ColorTransform(br);
            objects = new Format.Object[header.objectData.length];
            for (int i = 0; i < objects.Length; ++i)
            objects[i] = new Format.Object(br);
            textures = new Format.Texture[header.texture.length];
            for (int i = 0; i < textures.Length; ++i)
            textures[i] = new Format.Texture(br);
            textureFragments =
            new Format.TextureFragment[header.textureFragment.length];
            for (int i = 0; i < textureFragments.Length; ++i)
            textureFragments[i] = new Format.TextureFragment(br);
            bitmaps = new Format.Bitmap[header.bitmap.length];
            for (int i = 0; i < bitmaps.Length; ++i)
            bitmaps[i] = new Format.Bitmap(br);
            bitmapExs = new Format.BitmapEx[header.bitmapEx.length];
            for (int i = 0; i < bitmapExs.Length; ++i)
            bitmapExs[i] = new Format.BitmapEx(br);
            fonts = new Format.Font[header.font.length];
            for (int i = 0; i < fonts.Length; ++i)
            fonts[i] = new Format.Font(br);
            textProperties = new Format.TextProperty[header.textProperty.length];
            for (int i = 0; i < textProperties.Length; ++i)
            textProperties[i] = new Format.TextProperty(br);
            texts = new Format.Text[header.text.length];
            for (int i = 0; i < texts.Length; ++i)
            texts[i] = new Format.Text(br);
            particleDatas = new Format.ParticleData[header.particleData.length];
            for (int i = 0; i < particleDatas.Length; ++i)
            particleDatas[i] = new Format.ParticleData(br);
            particles = new Format.Particle[header.particle.length];
            for (int i = 0; i < particles.Length; ++i)
            particles[i] = new Format.Particle(br);
            programObjects =
            new Format.ProgramObject[header.programObject.length];
            for (int i = 0; i < programObjects.Length; ++i)
            programObjects[i] = new Format.ProgramObject(br);
            graphicObjects =
            new Format.GraphicObject[header.graphicObject.length];
            for (int i = 0; i < graphicObjects.Length; ++i)
            graphicObjects[i] = new Format.GraphicObject(br);
            graphics = new Format.Graphic[header.graphic.length];
            for (int i = 0; i < graphics.Length; ++i)
            graphics[i] = new Format.Graphic(br);
            Format.Animation[] animationData =
            new Format.Animation[header.animation.length];
            for (int i = 0; i < animationData.Length; ++i)
            animationData[i] = new Format.Animation(br);
            buttonConditions =
            new Format.ButtonCondition[header.buttonCondition.length];
            for (int i = 0; i < buttonConditions.Length; ++i)
            buttonConditions[i] = new Format.ButtonCondition(br);
            buttons = new Format.Button[header.button.length];
            for (int i = 0; i < buttons.Length; ++i)
            buttons[i] = new Format.Button(br);
            labels = new Format.Label[header.label.length];
            for (int i = 0; i < labels.Length; ++i)
            labels[i] = new Format.Label(br);
            instanceNames = new Format.InstanceName[header.instanceName.length];
            for (int i = 0; i < instanceNames.Length; ++i)
            instanceNames[i] = new Format.InstanceName(br);
            events = new Format.Event[header.eventData.length];
            for (int i = 0; i < events.Length; ++i)
            events[i] = new Format.Event(br);
            places = new Format.Place[header.place.length];
            for (int i = 0; i < places.Length; ++i)
            places[i] = new Format.Place(br);
            controlMoveMs = new Format.ControlMoveM[header.controlMoveM.length];
            for (int i = 0; i < controlMoveMs.Length; ++i)
            controlMoveMs[i] = new Format.ControlMoveM(br);
            controlMoveCs = new Format.ControlMoveC[header.controlMoveC.length];
            for (int i = 0; i < controlMoveCs.Length; ++i)
            controlMoveCs[i] = new Format.ControlMoveC(br);
            controlMoveMCs =
            new Format.ControlMoveMC[header.controlMoveMC.length];
            for (int i = 0; i < controlMoveMCs.Length; ++i)
            controlMoveMCs[i] = new Format.ControlMoveMC(br);
            controls = new Format.Control[header.control.length];
            for (int i = 0; i < controls.Length; ++i)
            controls[i] = new Format.Control(br);
            frames = new Format.Frame[header.frame.length];
            for (int i = 0; i < frames.Length; ++i)
            frames[i] = new Format.Frame(br);
            movieClipEvents =
            new Format.MovieClipEvent[header.movieClipEvent.length];
            for (int i = 0; i < movieClipEvents.Length; ++i)
            movieClipEvents[i] = new Format.MovieClipEvent(br);
            movies = new Format.Movie[header.movie.length];
            for (int i = 0; i < movies.Length; ++i)
            movies[i] = new Format.Movie(br);
            movieLinkages = new Format.MovieLinkage[header.movieLinkage.length];
            for (int i = 0; i < movieLinkages.Length; ++i)
            movieLinkages[i] = new Format.MovieLinkage(br);
            Format.String[] stringData =
            new Format.String[header.stringData.length];
            for (int i = 0; i < stringData.Length; ++i)
            stringData[i] = new Format.String(br);

            animations = new int[animationData.Length][];
            for (int i = 0; i < animationData.Length; ++i) {
            animations[i] = ReadAnimation(animationByteData,
                (int)animationData[i].animationOffset,
                (int)animationData[i].animationLength);
            }

            strings = new string[stringData.Length];
            for (int i = 0; i < stringData.Length; ++i) {
            strings[i] = System.Text.Encoding.UTF8.GetString(stringByteData,
                (int)stringData[i].stringOffset,
                (int)stringData[i].stringLength);
            }

            stringMap = new Dictionary<string, int>();
            for (int i = 0; i < strings.Length; ++i)
            stringMap[strings[i]] = i;

            instanceNameMap = new Dictionary<int, int>();
            for (int i = 0; i < instanceNames.Length; ++i)
            instanceNameMap[instanceNames[i].stringId] = i;

            eventMap = new Dictionary<int, int>();
            for (int i = 0; i < events.Length; ++i)
            eventMap[events[i].stringId] = i;

            movieLinkageMap = new Dictionary<int, int>();
            movieLinkageNameMap = new Dictionary<int, int>();
            for (int i = 0; i < movieLinkages.Length; ++i) {
            movieLinkageMap[movieLinkages[i].stringId] = i;
            movieLinkageNameMap[movieLinkages[i].movieId] =
                movieLinkages[i].stringId;
            }

            programObjectMap = new Dictionary<int, int>();
            for (int i = 0; i < programObjects.Length; ++i)
            programObjectMap[programObjects[i].stringId] = i;

            labelMap = new Dictionary<int, int>[movies.Length];
            for (int i = 0; i < movies.Length; ++i) {
            Format.Movie m = movies[i];
            int o = m.labelOffset;
            Dictionary<int, int> map = new Dictionary<int, int>();
            for (int j = 0; j < m.labels; ++j) {
                Format.Label l = labels[o + j];
                map[l.stringId] = l.frameNo;
            }
            labelMap[i] = map;
            }

            for (int i = 0; i < textures.Length; ++i)
            textures[i].SetFilename(this);

            bitmapMap = new Dictionary<string, int>();
            var bitmapList = new List<Format.Bitmap>(bitmaps);
            for (int i = 0; i < textureFragments.Length; ++i) {
            textureFragments[i].SetFilename(this);
            bitmapMap[textureFragments[i].filename] = bitmapList.Count;
            bitmapList.Add(
                new Format.Bitmap{matrixId = 0, textureFragmentId = i});
            }
            bitmaps = bitmapList.ToArray();
        }