Esempio n. 1
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 public void SetData(MapPointController point)
 {
     moveCamp      = true;
     TravelType    = ForceTravel.TravelType.Camp;
     idPoint       = point.MapPoint.idPoint;
     concreteField = point;
     gameObject.SetActive(true);
 }
Esempio n. 2
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 public void SetData(MapPointController point, ForceTravel.TravelType type)
 {
     moveCamp      = false;
     TravelType    = type;
     idPoint       = point.MapPoint.idPoint;
     concreteField = point;
     gameObject.SetActive(true);
 }
Esempio n. 3
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    public void SetLocate(ForceTravel.TravelType locate, int id)
    {
        locateType = locate;
        switch (locate)
        {
        case ForceTravel.TravelType.Camp:
            idCamp = id;
            break;

        case ForceTravel.TravelType.Village:
            idVillage = id;
            break;
        }
    }
Esempio n. 4
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    string ReturnName(int id, ForceTravel.TravelType type)
    {
        switch (type)
        {
        case ForceTravel.TravelType.Camp:
            return("Obóz");

        case ForceTravel.TravelType.Village:
            return("" + StaticValues.Cities[((VillageMapPointController)StaticValues.points[id]).id].Name);

        case ForceTravel.TravelType.Go_Mission:
        case ForceTravel.TravelType.Back_Mission:
            return("Misja");
        }
        return("");
    }
Esempio n. 5
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 public Group(int _id)
 {
     type = ForceTravel.TravelType.Village;
     id   = _id;
 }
Esempio n. 6
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 public Group()
 {
     type = ForceTravel.TravelType.Camp;
     id   = StaticValues.currentLocate.GetIDCamp();
 }
Esempio n. 7
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 public void SetLocate(ForceTravel.TravelType locate)
 {
     locateType = locate;
 }