void MoveMouse() { if (isForward) { ForceSetMouse.MoveMouse((int)forward.x, (int)forward.y, absolute); textSet.text = "Frame " + Time.frameCount + " SetMouseForwards"; isForward = false; } else { ForceSetMouse.MoveMouse((int)-forward.x, (int)-forward.y, absolute); textSet.text = "Frame " + Time.frameCount + " SetMouseBackwards"; isForward = true; } }