Esempio n. 1
0
 public void WatchMeNow()
 {
     if (hasFired)
     {
         return;
     }
     hasFired          = true;
     lookScript        = Camera.main.GetComponent <ForceLook>();
     lookScript.lookAt = transform;
     StartCoroutine(WaitThenRelease());
 }
 // Start is called before the first frame update
 void Start()
 {
     TimerBeforeTravelCam = 3.0F;
     rb    = GetComponent <Rigidbody>();
     timer = TimerBeforeTravelCam;
     durationFieldOfView     = 0.6f;
     SwitchFieldOfViewInterp = false;
     timerFieldOfView        = durationFieldOfView;
     StartFieldOfView        = 90.0F;
     EndFieldOfView          = 60.0F;
     FirstInitSwitch         = false;
     forceLookscript         = Camera.main.gameObject.GetComponent <ForceLook>();
 }
Esempio n. 3
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	void OnEnable () {
		ForceLook = (ForceLook)target ;
	}
Esempio n. 4
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 void OnEnable()
 {
     ForceLook = (ForceLook)target;
 }