private void ItemForceIntoChest(ForceItemIntoChestEventArgs e) { if (e.Handled) { return; } e.Handled = !TShock.Players[e.Player.whoAmI] .HasBuildPermission((int)e.TilePosition.X, (int)e.TilePosition.Y); }
/// <summary>OnItemForceIntoChest - Internal hook fired when a player quick stacks items into a chest.</summary> /// <param name="args">The <see cref="ForceItemIntoChestEventArgs"/> object.</param> private void OnItemForceIntoChest(ForceItemIntoChestEventArgs args) { if (args.Handled) { return; } if (args.Player == null) { args.Handled = true; return; } TSPlayer tsplr = Players[args.Player.whoAmI]; if (tsplr == null) { args.Handled = true; return; } if (args.Chest != null) { if (Config.RegionProtectChests && !Regions.CanBuild((int)args.WorldPosition.X, (int)args.WorldPosition.Y, tsplr)) { args.Handled = true; return; } if (CheckRangePermission(tsplr, args.Chest.x, args.Chest.y)) { args.Handled = true; return; } } }