Esempio n. 1
0
 // Searches the array of sounds and sets the audio sources to use the correct clip
 void SetFootstepSound(string name)
 {
     for (int i = 0; i < footstepSounds.Length; i++)
     {
         // Surface tag should be same as the corresponding sound effect name
         if (footstepSounds[i].surfaceName == name)
         {
             currentSoundArray = footstepSounds[i];
         }
     }
 }
Esempio n. 2
0
    // Chooses a weighted random sound from the surfaces possible footstep sounds
    void SetRandomSound(FootstepArray sounds)
    {
        int random = Random.Range(0, sounds.totalWeighting);

        for (int i = 0, current = 0; i < sounds.soundArray.Length; i++)
        {
            current += sounds.soundArray[i].weight;
            if (random < current)
            {
                source.clip   = sounds.soundArray[i].sound;
                source.volume = sounds.soundArray[i].volume;
                return;
            }
        }
    }