private void load() { initialBeatmap = Beatmap.Value; initialRuleset = Ruleset.Value; initialMods = Mods.Value.ToList(); FooterPanels.Add(freeModSelectOverlay); }
private void load() { LeftArea.Padding = new MarginPadding { Top = Header.HEIGHT }; initialBeatmap = Beatmap.Value; initialRuleset = Ruleset.Value; initialMods = Mods.Value.ToList(); FooterPanels.Add(freeModSelectOverlay); }
public PlaySongSelect() { FooterPanels.Add(modSelect = new ModSelectOverlay { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, }); LeftContent.Add(beatmapDetails = new BeatmapDetailArea { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 10, Right = 5 }, }); }
public PlaySongSelect() { FooterPanels.Add(modSelect = new ModSelectOverlay { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, }); LeftContent.Add(BeatmapDetails = new BeatmapDetailArea { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 10, Right = 5 }, }); BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s)); }