Esempio n. 1
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        private void load()
        {
            initialBeatmap = Beatmap.Value;
            initialRuleset = Ruleset.Value;
            initialMods    = Mods.Value.ToList();

            FooterPanels.Add(freeModSelectOverlay);
        }
Esempio n. 2
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        private void load()
        {
            LeftArea.Padding = new MarginPadding {
                Top = Header.HEIGHT
            };

            initialBeatmap = Beatmap.Value;
            initialRuleset = Ruleset.Value;
            initialMods    = Mods.Value.ToList();

            FooterPanels.Add(freeModSelectOverlay);
        }
Esempio n. 3
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        public PlaySongSelect()
        {
            FooterPanels.Add(modSelect = new ModSelectOverlay
            {
                RelativeSizeAxes = Axes.X,
                Origin           = Anchor.BottomCentre,
                Anchor           = Anchor.BottomCentre,
            });

            LeftContent.Add(beatmapDetails = new BeatmapDetailArea
            {
                RelativeSizeAxes = Axes.Both,
                Padding          = new MarginPadding {
                    Top = 10, Right = 5
                },
            });
        }
Esempio n. 4
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        public PlaySongSelect()
        {
            FooterPanels.Add(modSelect = new ModSelectOverlay
            {
                RelativeSizeAxes = Axes.X,
                Origin           = Anchor.BottomCentre,
                Anchor           = Anchor.BottomCentre,
            });

            LeftContent.Add(BeatmapDetails = new BeatmapDetailArea
            {
                RelativeSizeAxes = Axes.Both,
                Padding          = new MarginPadding {
                    Top = 10, Right = 5
                },
            });

            BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
        }