Inheritance: MonoBehaviour
 // Start is called before the first frame update
 void Start()
 {
     myPlayer  = GetComponent <NavMeshAgent>();
     control   = GetComponent <ClickToMove>();
     visual    = GetComponentInChildren <SkinnedMeshRenderer>();
     stepAudio = GetComponentInChildren <AudioSource>();
     footsteps = GetComponentInChildren <FootSteps>();
 }
Esempio n. 2
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 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.name == "Feet")
     {
         footStepScript            = other.GetComponent <FootSteps>();
         footStepScript.actualArea = areaID;
     }
 }
    void playFootstepSoundRPC(string surface, float speed, PhotonMessageInfo pmi)
    {
        Player player = Player.FindPlayer(pmi.sender);

        if (player == null || player.gameObject == null)
        {
            return;
        }
        FootSteps footsteps = player.gameObject.GetComponent <FootSteps>();

        footsteps.playFootstepSound(surface, speed);

        //playerGO.FootSteps.playFootstepSound(surface, speed);
    }
Esempio n. 4
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 private void Awake()
 {
     // characterController = GetComponent<CharacterController>();
     characterController = GetComponent <CapsuleCollider>();
     footStepsComponent  = GetComponent <FootSteps>();
 }