//=========================================================================================== /** * @brief Same as above except for right foot. * *********************************************************************************************/ public void NotifyRightFootStep(ref FootStepData a_stepData) { }
//=========================================================================================== /** * @brief If you have tagged any left footsteps in you animation set on the utility timeline * then they will be triggered at runtime which will call this function. This passes footstep * data which has some information about the footsteps. * * The footstep meta data is currently not customizable in version 1.5b but it may be later. * * *********************************************************************************************/ public void NotifyLeftFootStep(ref FootStepData a_stepData) { }