Esempio n. 1
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    //===========================================================================================

    /**
     *  @brief Same as above except for right foot.
     *
     *********************************************************************************************/
    public void NotifyRightFootStep(ref FootStepData a_stepData)
    {
    }
Esempio n. 2
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    //===========================================================================================

    /**
     *  @brief If you have tagged any left footsteps in you animation set on the utility timeline
     *  then they will be triggered at runtime which will call this function. This passes footstep
     *  data which has some information about the footsteps.
     *
     *  The footstep meta data is currently not customizable in version 1.5b but it may be later.
     *
     *
     *********************************************************************************************/
    public void NotifyLeftFootStep(ref FootStepData a_stepData)
    {
    }