void Start() { steps = ((References)GameObject.FindObjectOfType(typeof(References))).steps; // add sound scripts on each little leg for (int i = 0; i < 4; i++) { FootSounds fs = legs[i].gameObject.AddComponent <FootSounds>(); fs.steps = steps; fs = legs[i].lowerLeg.gameObject.AddComponent <FootSounds>(); fs.steps = steps; } // make rubbery legs so we don't slide all the time // PhysicMaterial pMat = ((References)GameObject.FindObjectOfType(typeof(References))).footMaterial; // for (int i = 0; i < 4; i++) { // legs[i].lowerLeg.collider.material = pMat; // } }
void Start() { characterController = GetComponent <CharacterController> (); footSounds = GetComponent <FootSounds> (); baseVolume = footSounds.volumeMult; }