Esempio n. 1
0
    void Start()
    {
        steps = ((References)GameObject.FindObjectOfType(typeof(References))).steps;
        // add sound scripts on each little leg
        for (int i = 0; i < 4; i++)
        {
            FootSounds fs = legs[i].gameObject.AddComponent <FootSounds>();
            fs.steps = steps;
            fs       = legs[i].lowerLeg.gameObject.AddComponent <FootSounds>();
            fs.steps = steps;
        }

        // make rubbery legs so we don't slide all the time
//		PhysicMaterial pMat = ((References)GameObject.FindObjectOfType(typeof(References))).footMaterial;
//		for (int i = 0; i < 4; i++) {
//			legs[i].lowerLeg.collider.material = pMat;
//		}
    }
Esempio n. 2
0
 void Start()
 {
     characterController = GetComponent <CharacterController> ();
     footSounds          = GetComponent <FootSounds> ();
     baseVolume          = footSounds.volumeMult;
 }