void Start()
 {
     _clockUiScript            = GetComponent <ClockUIScript>();
     _foodManager              = GetComponent <FoodManagerScript>();
     Player.transform.position = Spaces[0].transform.position;
     _spaces = Spaces.Count - 1;     // transforms the amount of spaces for easy use. And for easy use when making the map bigger.
 }
Esempio n. 2
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 void Start()
 {
     _foodManager = PlayerInfo.GetComponent <FoodManagerScript>();
     for (int i = 0; i < FoodButtons.Length; i++) //Set the price and name on the buttons.
     {
         FoodButtons[i].transform.GetChild(0).GetComponent <Text>().text = FoodName[i].PadRight(20) + FoodPrice[i] + "$";
     }
 }
Esempio n. 3
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 void Start()
 {
     _clockUIScript     = GetComponent <ClockUIScript>();
     _p2pMovingManager  = GetComponent <PointToPointMoveManagerScript>();
     _playerInfoManager = GetComponent <PlayerInfoManagerScript>();
     _bankManager       = GetComponent <BankManagerScript>();
     _foodManager       = GetComponent <FoodManagerScript>();
 }
Esempio n. 4
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    //Ensures GameController is a singleton
    void Awake()
    {
        if(gameController != null)
        {
            Destroy(this.gameObject);
        }
        else
        {
            gameController = this;
        }

        populationManager = gameObject.AddComponent<PopulationManagerScript>();
        foodManager = gameObject.AddComponent<FoodManagerScript> ();
        pollutionManager = gameObject.AddComponent <PollutionManagerScript> ();
        materialManager = gameObject.AddComponent<MaterialManagerScript> ();

        previousPopulation = totalPopulation;
    }