public void Run() { var points = 0; var input = Console.ReadLine().Split(); for (int i = 0; i < input.Length; i++) { var type = input[i]; var currentFood = foodFactory.CreateFood(type); points += currentFood.Happiness; } Mood mood; if (points < -5) { mood = moodFactory.CreateMood("angry"); } else if (points >= -5 && points < 0) { mood = moodFactory.CreateMood("sad"); } else if (points >= 1 && points < 15) { mood = moodFactory.CreateMood("happy"); } else { mood = moodFactory.CreateMood("javascript"); } Console.WriteLine(points); Console.WriteLine(mood.Name); }
public void Run() { int points = 0; string[] input = Console.ReadLine().Split(); foreach (var type in input) { Food currentFood = foodFactory.CreateFood(type); points += currentFood.Happiness; } Mood mood; if (points < -5) { mood = moodFactory.CreateMood("angry"); } else if (points <= 0) { mood = moodFactory.CreateMood("sad"); } else if (points <= 15) { mood = moodFactory.CreateMood("happy"); } else { mood = moodFactory.CreateMood("javascript"); } Console.WriteLine(points); Console.WriteLine(mood.Type); }
static void Main() { string input = Console.ReadLine(); AnimalFactory animalFactory=new AnimalFactory(); FoodFactory foodFactory=new FoodFactory(); Animal.Animal a; Food.Food food; while (!input.Equals("End")) { string[] animalInput = input.Split(' '); if (animalInput.Length == 4) { a = animalFactory.CreateAnimal(animalInput[0], animalInput[1], double.Parse(animalInput[2]), animalInput[3]); } else { a = animalFactory.CreateAnimal(animalInput[0], animalInput[1], double.Parse(animalInput[2]), animalInput[3],animalInput[4]); } string[] foodInput = Console.ReadLine().Split(' '); food = foodFactory.CreateFood(foodInput[0], int.Parse(foodInput[1])); a.MakeNoise(); a.EatFood(food); Console.WriteLine(a); input = Console.ReadLine(); } }
public void Run() { string input = string.Empty; List <Animal> listOfAnimals = new List <Animal>(); while ((input = Console.ReadLine()) != "E") { string[] animalData = input.Split(" ", StringSplitOptions.RemoveEmptyEntries) .ToArray(); string[] foodData = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries).ToArray(); Animal animal = AnimalFactory.CreateAnimal(animalData); listOfAnimals.Add(animal); Food food = FoodFactory.CreateFood(foodData); Console.WriteLine(animal.ProduceSound()); try { animal.Eat(food); } catch (ArgumentException ex) { Console.WriteLine(ex.Message); continue; } } listOfAnimals.ForEach(Console.WriteLine); }
public void Run() { int happinessPoints = 0; string[] input = Console.ReadLine().Split(); for (int i = 0; i < input.Length; i++) { string type = input[i]; Food currentFood = foodFactory.CreateFood(type); happinessPoints += currentFood.Happiness; } MoodsS moods; if (happinessPoints < -5) { moods = moodFactory.CreateMoods("angry"); } else if (happinessPoints >= -5 && happinessPoints <= 0) { moods = moodFactory.CreateMoods("sad"); } else if (happinessPoints >= 1 && happinessPoints < 15) { moods = moodFactory.CreateMoods("happy"); } else { moods = moodFactory.CreateMoods("javascript"); } Console.WriteLine(happinessPoints); Console.WriteLine(moods.Name); }
public void Run() { string[] input = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < input.Length; i++) { string type = input[i]; Food food = foodFactory.CreateFood(type); foods.Add(food); } int points = foods.Sum(x => x.Happiness); Mood mood; if (points < -5) { mood = moodFactory.CreateMood("angry"); } else if (points >= -5 && points < 0) { mood = moodFactory.CreateMood("sad"); } else if (points > 0 && points < 15) { mood = moodFactory.CreateMood("happy"); } else { mood = moodFactory.CreateMood("javascript"); } Console.WriteLine(points); Console.WriteLine(mood.GetType().Name); }
public void Run() { string[] eatenFood = Console.ReadLine().Split(' ', StringSplitOptions.RemoveEmptyEntries); int points = 0; foreach (var foodType in eatenFood) { Food currentFood = FoodFactory.CreateFood(foodType); points += currentFood.Happiness; } string mood = ""; if (points < -5) { mood = "Angry"; } else if (points <= 0) { mood = "Sad"; } else if (points <= 15) { mood = "Happy"; } else { mood = "JavaScript"; } Console.WriteLine(points); Console.WriteLine(mood); }
static void Main() { List <Animal> animals = new List <Animal>(); string input; while ((input = Console.ReadLine()) != "End") { Animal animal = AnimalFactory.CreateAnimal(input.Split(' ')); animals.Add(animal); Console.WriteLine(animal.Sound()); Food food = FoodFactory.CreateFood(Console.ReadLine().Split(" ")); try { animal.EatFood(food); } catch (ArgumentException ex) { Console.WriteLine(ex.Message); } } animals.ForEach(Console.WriteLine); }
/// <summary> Creates a random object of the given type in a random position. </summary> /// <param name="objectType"> The type of the object to create. </param> /// <returns> The created Game Object. </returns> private GameObject CreateRandomObject(ObjectType objectType) { Vector2 position = GetRandomPosition(); switch (objectType) { case ObjectType.StandardApple: case ObjectType.GoldenApple: case ObjectType.StandardCarrot: case ObjectType.GoldenCarrot: return(foodFactory.CreateFood(objectType, position)); case ObjectType.Life: return(lifeFactory.CreateLife(position)); case ObjectType.Cactus: return(trapFactory.CreateCactus(position)); case ObjectType.EnergyCapsule: return(energyCapsuleFactory.CrateEnergyCapsule(position)); case ObjectType.Rock: return(rockFactory.CreateRock(position)); default: return(null); } }
public static void Main() { string input = Console.ReadLine(); AnimalFactory animalFactory = new AnimalFactory(); FoodFactory foodFactory = new FoodFactory(); Animal a; Food food; while (!input.Equals("End")) { string[] animalInput = input.Split(' '); if (animalInput.Length == 4) { a = animalFactory.CreateAnimal(animalInput[0], animalInput[1], double.Parse(animalInput[2]), animalInput[3]); } else { a = animalFactory.CreateAnimal(animalInput[0], animalInput[1], double.Parse(animalInput[2]), animalInput[3], animalInput[4]); } string[] foodInput = Console.ReadLine().Split(' '); food = foodFactory.CreateFood(foodInput[0], int.Parse(foodInput[1])); a.MakeNoise(); a.EatFood(food); Console.WriteLine(a); input = Console.ReadLine(); } }
private void foodList_SelectedIndexChanged(object sender, EventArgs e) { if (foodList.Text != "Bread") { currentFood = FoodFactory.CreateFood(foodList.Text) as Food; } }
public static void Main() { // Split by whitespace string[] foodNames = Console.ReadLine().Split(new char[0], StringSplitOptions.RemoveEmptyEntries); List <Food> foods = new List <Food>(); foreach (string foodName in foodNames) { char[] currentFoodName = foodName.ToLower().ToCharArray(); currentFoodName[0] = char.ToUpper(currentFoodName[0]); foods.Add(FoodFactory.CreateFood(new string(currentFoodName))); } int happinessLevel = 0; foreach (Food food in foods) { happinessLevel += food.Happiness; } Console.WriteLine(happinessLevel); Console.WriteLine(MoodFactory.CreateMood(happinessLevel)); }
public string AddFood(string type, string name, decimal price) { IBakedFood food = foodFactory.CreateFood(type, name, price); bakedFoods.Add(food); return($"Added {food.Name} ({food.GetType().Name}) to the menu"); }
private void CookFood(FoodType type) { Food food = FoodFactory.CreateFood(type); if (food != null) { food.PrintFoodName(); } }
public void Run() { //• Felines - "{Type} {Name} {Weight} {LivingRegion} {Breed}"; //• Birds - "{Type} {Name} {Weight} {WingSize}"; //• Mice and Dogs - "{Type} {Name} {Weight} {LivingRegion}"; string input = Console.ReadLine(); while (input != "End") { try { string[] animalInfo = input.Split(); string[] foodInfo = Console.ReadLine().Split(); string type = animalInfo[0]; string name = animalInfo[1]; double weigth = double.Parse(animalInfo[2]); if (type == "Hen" || type == "Owl") { double wingSize = double.Parse(animalInfo[3]); animal = this.birdFactory.CreateBirds(type, name, weigth, wingSize); } else if (type == "Mouse" || type == "Dog") { string livingRegion = animalInfo[3]; animal = this.mammalFactory.CreateMammal(type, name, weigth, livingRegion); } else if (type == "Cat" || type == "Tiger") { string livingRegion = animalInfo[3]; string breed = animalInfo[4]; animal = this.felineFactory.CreateFeline(type, name, weigth, livingRegion, breed); } var food = foodFactory.CreateFood(foodInfo[0], int.Parse(foodInfo[1])); animals.Add(animal); animal.AskForFood(); animal.Eat(food); } catch (ArgumentException ae) { Console.WriteLine(ae.Message); } input = Console.ReadLine(); } foreach (var animal in animals) { Console.WriteLine(animal); } }
public void Run() { string input; var countLines = 0; while ((input = Console.ReadLine()) != "End") { try { if (countLines % 2 == 0) { try { var animalInfo = input.Split(" ", StringSplitOptions.RemoveEmptyEntries).ToArray(); animal = animalFactory.CreateAnimal(animalInfo); countLines++; continue; } catch (Exception ex) { Console.WriteLine(ex.Message); } } else { try { var foodInfo = input.Split(" ", StringSplitOptions.RemoveEmptyEntries).ToArray(); food = foodFactory.CreateFood(foodInfo); countLines++; } catch (Exception ex) { Console.WriteLine(ex.Message); } } try { Console.WriteLine(animal.ProduceSound()); animal.Eat(food); } catch (Exception ex) { Console.WriteLine(ex.Message); } animals.Add(animal); } catch (Exception) { throw; } } animals.ForEach(a => Console.WriteLine(a)); }
private void UpdateCurrentFood() { if (string.IsNullOrEmpty(foodList.Text)) { this.currentFood = FoodFactory.CreateFood("Bread"); } else { this.currentFood = FoodFactory.CreateFood(foodList.Text) as Food; } }
public void Run() { Animal animal = null; Food food = null; int count = 0; string input = Console.ReadLine(); while (input != "End") { var command = input.Split().ToArray(); string type = command[0]; if (count % 2 == 0) { string name = command[1]; double weight = double.Parse(command[2]); try { animal = animalFactory.Create(name, type, weight, command); Console.WriteLine(animal.ProduceSound()); animals.Add(animal); } catch (InvalidOperationException ioe) { Console.WriteLine(ioe.Message); } } else { int quantity = int.Parse(command[1]); try { food = foodFactory.CreateFood(type, quantity); animal.Feed(food); } catch (InvalidOperationException ioe) { Console.WriteLine(ioe.Message); } } count++; input = Console.ReadLine(); } PrintAnimalsInfo(); }
public void Test() { food = FoodFactory.CreateFood(FoodType.Apple); if (food != null) { food.Excute(); } food = FoodFactory.CreateFood(FoodType.StrawberryFood); if (food != null) { food.Excute(); } }
public static void Main() { var wizard = new Wizard(); var tokens = Console.ReadLine().Split(); foreach (var item in tokens) { Food food = FoodFactory.CreateFood(item); wizard.Eat(food); } Console.WriteLine(wizard); }
static void Main(string[] args) { FoodFactory ff = new FoodFactory(); var foodInput = Console.ReadLine() .Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .Select(f => f.ToLower()) .ToList(); List <Food> foods = foodInput.Select(f => ff.CreateFood(f)).ToList(); GandalfTheGray gray = new GandalfTheGray(foods); Console.WriteLine(gray); }
static void Main(string[] args) { var foodInput = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var gandalf = new Gandalf(); var foodFactory = new FoodFactory(); foreach (var tyoeOfFood in foodInput) { var food = foodFactory.CreateFood(tyoeOfFood); gandalf.Eat(food); } Console.WriteLine(gandalf); }
public void Run() { string input = string.Empty; while ((input = Console.ReadLine()) != "End") { string[] animalInfo = input.Split(); string animalType = animalInfo[0]; string animalName = animalInfo[1]; double animalWeight = double.Parse(animalInfo[2]); if (animalType == "Hen" || animalType == "Owl") { double wingSize = double.Parse(animalInfo[3]); animal = birdFactory.CreateBird(animalType, animalName, animalWeight, wingSize); } else if (animalType == "Dog" || animalType == "Mouse") { string livingregion = animalInfo[3]; animal = mammalFactory.CreateMammal(animalType, animalName, animalWeight, livingregion); } else if (animalType == "Cat" || animalType == "Tiger") { string livingregion = animalInfo[3]; string breed = animalInfo[4]; animal = felineFactory.CreateFeline(animalType, animalName, animalWeight, livingregion, breed); } string[] foodInfo = Console.ReadLine().Split(); string foodType = foodInfo[0]; int foodQuantity = int.Parse(foodInfo[1]); Food food = foodFactory.CreateFood(foodType, foodQuantity); animal.ProduceSound(); animal.Eat(food); animals.Add(animal); } foreach (var animal in animals) { Console.WriteLine(animal); } }
public void Run() { string input = Console.ReadLine(); int inputLineCounter = default; List <Animal> animals = new List <Animal>(); AnimalFactory animalFactory = new AnimalFactory(); FoodFactory foodFactory = new FoodFactory(); while (input != "End") { if (inputLineCounter % 2 == 0) { string[] cmdArgs = input.Split(' ', '-', StringSplitOptions.RemoveEmptyEntries); Animal newAnimal = animalFactory.CreateAnimal(cmdArgs); Console.WriteLine(newAnimal.AskForFood()); animals.Add(newAnimal); } else { string[] cmdArgs = input.Split(' ', '-', StringSplitOptions.RemoveEmptyEntries); Food newFood = foodFactory.CreateFood(cmdArgs); string animalType = animals[animals.Count - 1].GetType().Name; string foodType = newFood.GetType().Name; bool isNewFoodEatable = CheckIfFoodIsEatable(animalType, foodType); if (!isNewFoodEatable) { Console.WriteLine(String.Format(Messages.DOES_NOT_EAT_THIS_TYPE_OF_FOOD, animalType, foodType)); } else { Animal animal = animals[animals.Count - 1]; double totalWeightGained = animal.WeightGain * newFood.Quantity; animal.Weight += totalWeightGained; animal.FoodEaten += newFood.Quantity; } } inputLineCounter++; input = Console.ReadLine(); } foreach (var animal in animals) { Console.WriteLine(animal); } }
private static void Main(string[] args) { var foodNames = Console.ReadLine().ToLower().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); List <Food> foods = new List <Food>(); var ff = new FoodFactory(); foreach (var name in foodNames) { foods.Add(ff.CreateFood(name)); } Gandalf gandalf = new Gandalf(foods); Console.WriteLine(gandalf.ToString()); }
static void Main(string[] args) { Gandalf gandalf = new Gandalf(); var foodFactory = new FoodFactory(); var input = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).ToList(); foreach (var f in input) { var food = foodFactory.CreateFood(f); gandalf.Eat(food); } MoodFactory mood = new MoodFactory(); Console.WriteLine(gandalf.TotalPoints); Console.WriteLine(mood.CreateMood(gandalf.TotalPoints).Name); }
public void Run() { string input = Console.ReadLine(); while (input != "End") { string[] animalArguments = input.Split(" ", StringSplitOptions.RemoveEmptyEntries); string typeAnimal = animalArguments[0].ToLower(); string name = animalArguments[1]; double weight = double.Parse(animalArguments[2]); if (typeAnimal == "hen" || typeAnimal == "owl") { double wingSize = double.Parse(animalArguments[3]); animal = birdFactory.CreateBird(typeAnimal, name, weight, wingSize); } else if (typeAnimal == "mouse" || typeAnimal == "dog") { string livingRegion = animalArguments[3]; animal = mammalFactory.CreateMammal(typeAnimal, name, weight, livingRegion); } else if (typeAnimal == "cat" || typeAnimal == "tiger") { string livingRegion = animalArguments[3]; string breed = animalArguments[4]; animal = felineFactory.CreateFeline(typeAnimal, name, weight, livingRegion, breed); } animal.ProduceSound(); string[] foodArguments = Console.ReadLine().Split(" ", StringSplitOptions.RemoveEmptyEntries); string typeFood = foodArguments[0]; int quantity = int.Parse(foodArguments[1]); var food = foodFactory.CreateFood(typeFood, quantity); animal.Eat(food); this.animals.Add(animal); input = Console.ReadLine(); } foreach (var animal in animals) { Console.WriteLine(animal.ToString()); } }
public void Run() { foods = new List <Food>(); string[] data = Console.ReadLine().ToLower().Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries); foreach (string name in data) { Food food = FoodFactory.CreateFood(name); foods.Add(food); } int happiness = CalculateHappiness(); mood = MoodFactory.CreateMood(happiness); Print(); }
public static void Main() { string[] foodsNames = Console.ReadLine().Split(" ", StringSplitOptions.RemoveEmptyEntries).ToArray(); List <Food> foods = new List <Food>(); for (int i = 0; i < foodsNames.Length; i++) { Food food = FoodFactory.CreateFood(foodsNames[i].ToLower()); foods.Add(food); } Mood mood = MoodFactory.CreateMood(foods); Gandalf gandalf = new Gandalf(foods, mood); Console.WriteLine(gandalf); }
public void Run() { string[] input = Console.ReadLine().Split(); for (int i = 0; i < input.Length; i++) { string type = input[i]; Food food = foodFactory.CreateFood(type); foods.Add(food); } int totalHappiness = CalculateHappiness(); Mood mood = moodFactory.DetermineMood(totalHappiness); Console.WriteLine(totalHappiness); Console.WriteLine(mood.Name); }
public static void Main() { var gandalf = new Gandalf(); var foodFactory = new FoodFactory(); Console.ReadLine() .Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .ToList() .ForEach(f => { var food = foodFactory.CreateFood(f); gandalf.Eat(food); }); Console.WriteLine(gandalf.TotalPointsOfHappiness); MoodFactory moodFactory = new MoodFactory(); Console.WriteLine(moodFactory.CreateMood(gandalf.TotalPointsOfHappiness).Name); }