public void LoadItem() { itemList = new List <Sprite>(); switch (pathLoad) { case "Ac": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothesPre.ac)); break; case "Shirt": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothesPre.shirt)); break; case "Pant": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothesPre.pant)); break; case "Shoe": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothesPre.shoe)); break; case "Bed": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.bed)); break; case "Decoration": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.decoration)); break; case "Floor": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.floor)); break; case "Furniture": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.furniture)); break; case "Other": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.other)); break; case "Wallpaper": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.wallpaper)); break; case "Food": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.food.food)); break; } for (int i = 0; i < itemList.Count; i++) { ClothesData c = new ClothesData(); FurnitureData f = new FurnitureData(); FoodData fo = new FoodData(); Player player = SaveSystem.A_LoadSaveGame(); item.GetComponent <Image>().sprite = itemList[i]; GameObject clone = Instantiate(item, parent); clone.name = i.ToString(); if (clothesType != ClothesType.None) { c = clone.AddComponent <ClothesData>(); c.id = i; } else if (furnitureType != FurnitureType.None) { f = clone.AddComponent <FurnitureData>(); f.id = i; } else if (foodType != FoodType.None) { fo = clone.AddComponent <FoodData>(); fo.id = i; } switch (furnitureType) { case FurnitureType.Decoration: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Decoration) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; case FurnitureType.Bed: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Bed) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; case FurnitureType.Windows: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Windows) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; case FurnitureType.Floor: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Floor) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; case FurnitureType.Wallpaper: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Wallpaper) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; case FurnitureType.Toy: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Toy) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; } if (furnitureType != FurnitureType.None) { int t = (from tt in player.inventory.furniture where f.id == tt.id && f.type == tt.type && !tt.furnitureIsUsing select tt).Count(); Text txt = clone.GetComponentInChildren <Text>(); if (t > 0) { txt.text = t.ToString(); } else { txt.text = "0"; } } switch (clothesType) { case ClothesType.Accessories: for (int y = 0; y < player.inventory.clothes.Count; y++) { if (player.inventory.clothes[y].type == (int)ClothesType.Accessories) { if (player.inventory.clothes[y].id == i) { clone.SetActive(true); c.CloneData(player.inventory.clothes[y]); } } } break; case ClothesType.Shirts: for (int y = 0; y < player.inventory.clothes.Count; y++) { if (player.inventory.clothes[y].type == (int)ClothesType.Shirts) { if (player.inventory.clothes[y].id == i) { clone.SetActive(true); c.CloneData(player.inventory.clothes[y]); } } } break; case ClothesType.Pants: for (int y = 0; y < player.inventory.clothes.Count; y++) { if (player.inventory.clothes[y].type == (int)ClothesType.Pants) { if (player.inventory.clothes[y].id == i) { clone.SetActive(true); c.CloneData(player.inventory.clothes[y]); } } } break; case ClothesType.Shoes: for (int y = 0; y < player.inventory.clothes.Count; y++) { if (player.inventory.clothes[y].type == (int)ClothesType.Shoes) { if (player.inventory.clothes[y].id == i) { clone.SetActive(true); c.CloneData(player.inventory.clothes[y]); } } } break; } if (clothesType != ClothesType.None) { try { Clothes t = (from tt in player.inventory.clothes where c.id == tt.id && c.type == tt.type select tt).First(); Text txt = clone.GetComponentInChildren <Text>(); if (t.count > 0) { txt.text = t.count.ToString(); foreach (Pet p in player.pets) { if (clothesType == ClothesType.Shirts && p.shirtWearing == c.id) { txt.text = (int.Parse(txt.text) - 1).ToString(); } else if (clothesType == ClothesType.Pants && p.pantWearing == c.id) { txt.text = (int.Parse(txt.text) - 1).ToString(); } else if (clothesType == ClothesType.Shoes && p.shoeWearing == c.id) { txt.text = (int.Parse(txt.text) - 1).ToString(); } else if (clothesType == ClothesType.Accessories && p.accessoriesWearing == c.id) { txt.text = (int.Parse(txt.text) - 1).ToString(); } } } else { txt.text = "0"; } } catch { } } switch (foodType) { case FoodType.Food: for (int y = 0; y < player.inventory.foods.Count; y++) { if (player.inventory.foods[y].id == i && player.inventory.foods[y].count > 0) { clone.SetActive(true); fo.CloneData(player.inventory.foods[y]); } } break; } if (foodType != FoodType.None) { try { Food t = (from tt in player.inventory.foods where fo.id == tt.id select tt).First(); Text txt = clone.GetComponentInChildren <Text>(); if (t.count > 0) { txt.text = t.count.ToString(); } else { txt.text = "0"; } } catch { } } } }