public IEnumerator CreateFoodLoop() { while (true) { //GetComponent<AudioSource>().Play(); GameObject newFood = Instantiate(foodGameObject, transform.position + Vector3.up * 0.1f, Quaternion.identity); newFood.transform.rotation = Quaternion.Euler(-90, 0, 0); newFood.SetActive(true); newFood.GetComponent <Rigidbody>().useGravity = false; FlyingFood flyingFood = newFood.GetComponent <FlyingFood>(); FoodColorEnum color = CalculateTableColor(); flyingFood.SetTableColor(color); if (color == FoodColorEnum.red) { redSource.Play(); } else if (color == FoodColorEnum.green) { greenSource.Play(); } yield return(new WaitForSeconds(2)); newFood.GetComponent <Rigidbody>().useGravity = true; flyingFood.ApplyForce(CalculateForceVectorWithRotation()); yield return(new WaitForSeconds(5)); } }
public void SetTableColor(FoodColorEnum tableColor) { switch (tableColor) { case FoodColorEnum.red: gameObject.tag = "PlateRedTag"; GetComponent <MeshRenderer>().material = RedMaterial; break; case FoodColorEnum.green: gameObject.tag = "PlateGreenTag"; GetComponent <MeshRenderer>().material = GreenMaterial; break; case FoodColorEnum.blue: gameObject.tag = "PlateBlueTag"; GetComponent <MeshRenderer>().material = BlueMaterial; break; } }