public void SaveAndLoad_ShouldSaveSceneToFileAndThenLoadItFromFile_GivenSceneWithEntityWithTextRenderer()
        {
            // Arrange
            var scene = SystemUnderTest.SceneFactory.Create();

            var entityWithTextRenderer = CreateNewEntityWithRandomName();

            entityWithTextRenderer.AddComponent(new TextRendererComponent
            {
                Text             = Utils.Random.GetString(),
                FontSize         = FontSize.FromPoints(Utils.Random.Next()),
                Color            = Color.FromArgb(Utils.Random.Next()),
                Visible          = Utils.Random.NextBool(),
                SortingLayerName = Utils.Random.GetString(),
                OrderInLayer     = Utils.Random.Next()
            });
            scene.AddEntity(entityWithTextRenderer);

            // Act
            SystemUnderTest.SceneLoader.Save(scene, _sceneFilePath);
            var loadedScene = SystemUnderTest.SceneLoader.Load(_sceneFilePath);

            // Assert
            AssertScenesAreEqual(loadedScene, scene);
            AssertEntitiesAreEqual(loadedScene.RootEntities.Single(), entityWithTextRenderer);
            var textRenderer       = entityWithTextRenderer.GetComponent <TextRendererComponent>();
            var loadedTextRenderer = loadedScene.RootEntities.Single().GetComponent <TextRendererComponent>();

            Assert.That(loadedTextRenderer.Text, Is.EqualTo(textRenderer.Text));
            Assert.That(loadedTextRenderer.FontSize, Is.EqualTo(textRenderer.FontSize));
            Assert.That(loadedTextRenderer.Color, Is.EqualTo(textRenderer.Color));
            Assert.That(loadedTextRenderer.Visible, Is.EqualTo(textRenderer.Visible));
            Assert.That(loadedTextRenderer.SortingLayerName, Is.EqualTo(textRenderer.SortingLayerName));
            Assert.That(loadedTextRenderer.OrderInLayer, Is.EqualTo(textRenderer.OrderInLayer));
        }
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 protected internal override void Deserialize(IComponentDataReader reader, IAssetStore assetStore)
 {
     base.Deserialize(reader, assetStore);
     Text = reader.ReadString("Text") ??
            throw new InvalidOperationException("Text cannot be null.");
     FontSize = FontSize.FromPoints(reader.ReadDouble("FontSize"));
     Color    = reader.ReadColor("Color");
 }
Esempio n. 3
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        public void FromPoints_ShouldReturnInstanceWithCorrectPointsAndDips(double expectedPoints, double expectedDips)
        {
            // Arrange
            // Act
            var actual = FontSize.FromPoints(expectedPoints);

            // Assert
            Assert.That(actual.Points, Is.EqualTo(expectedPoints));
            Assert.That(actual.Dips, Is.EqualTo(expectedDips));
        }
Esempio n. 4
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        public void ToString_Test(double points, string expected)
        {
            // Arrange
            var fontSize = FontSize.FromPoints(points);

            // Act
            var actual = fontSize.ToString();

            // Assert
            Assert.That(actual, Is.EqualTo(expected));
        }
Esempio n. 5
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        public void EqualityMembers_ShouldEqualFontSize_WhenPointsAreEqual(double points1, double points2, bool expectedIsEqual)
        {
            // Arrange
            var fontSize1 = FontSize.FromPoints(points1);
            var fontSize2 = FontSize.FromPoints(points2);

            // Act
            // Assert
            AssertEqualityMembers
            .ForValues(fontSize1, fontSize2)
            .UsingEqualityOperator((x, y) => x == y)
            .UsingInequalityOperator((x, y) => x != y)
            .EqualityIsExpectedToBe(expectedIsEqual);
        }
Esempio n. 6
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        public override void OnFixedUpdate()
        {
            var time = (_ticks / 60.0) * Rate;

            Debug.Assert(Entity != null, nameof(Entity) + " != null");
            var textRenderer = Entity.GetComponent <TextRendererComponent>();

            //var transform = Entity.GetComponent<Transform2DComponent>();

            textRenderer.FontSize = FontSize.FromPoints((Math.Sin(time * 2) + 1.1) * 40);
            //transform.Scale = new Vector2((Math.Sin(time) + 1.1) * 10, (Math.Sin(time) + 1.1) * 10);

            _ticks++;
        }
            public Entity AddText()
            {
                var entity = new Entity();

                entity.AddComponent(RandomTransform2DComponent());
                entity.AddComponent(new TextRendererComponent
                {
                    Text     = Utils.Random.GetString(),
                    FontSize = FontSize.FromPoints(Utils.Random.NextDouble()),
                    Color    = Color.FromArgb(Utils.Random.Next())
                });
                _scene.AddEntity(entity);

                return(entity);
            }
        public void SerializeAndDeserialize()
        {
            // Arrange
            var component = new TextRendererComponent
            {
                Visible          = false,
                SortingLayerName = "Some sorting layer",
                OrderInLayer     = 2,
                Text             = "some text",
                FontSize         = FontSize.FromPoints(12.34),
                Color            = Color.FromArgb(1, 2, 3, 4)
            };

            // Act
            var actual = SerializeAndDeserialize(component);

            // Assert
            Assert.That(actual.Visible, Is.EqualTo(component.Visible));
            Assert.That(actual.SortingLayerName, Is.EqualTo(component.SortingLayerName));
            Assert.That(actual.OrderInLayer, Is.EqualTo(component.OrderInLayer));
            Assert.That(actual.Text, Is.EqualTo(component.Text));
            Assert.That(actual.FontSize, Is.EqualTo(component.FontSize));
            Assert.That(actual.Color, Is.EqualTo(component.Color));
        }
Esempio n. 9
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            private void CreateRotatingText()
            {
                var text = new Entity();

                text.AddComponent(Transform2DComponent.CreateDefault());
                text.AddComponent(new TextRendererComponent {
                    Text = "I am Text!", Color = Color.FromArgb(255, 0, 255, 0), FontSize = FontSize.FromPoints(16)
                });
                text.AddComponent(new FollowEllipseComponent {
                    Velocity = 1, Width = 300, Height = 300
                });
                text.AddComponent(new RotateComponent());
                text.AddComponent(new DoMagicWithTextComponent());

                Scene.AddEntity(text);
            }