private void Rebuild() { // rebuild VertexBuffer.Dispose(ref bufferText); if (string.IsNullOrEmpty(text)) { return; } f.BeginBatch(); if (!EnableShadow) { f.RenderText(text, Position.X, Position.Y); } else { f.RenderTextShadow(Color, text, Position.X, Position.Y); } f.StopBatch(); bufferText = t.GetVertexBuffer(); }