private void Start() { rangeObserver = GetComponent <RangeObserver_AI>(); follower = GetComponent <Follower_AI>(); meleeAttaker = GetComponent <MeleeAttacker_AI>(); target = GetComponent <Target_AI>(); RegisterCallbacks(); }
void Start() { rangeObserver = GetComponent <RangeObserver_AI>(); shooter = GetComponent <Shooter_AI>(); follower = GetComponent <Follower_AI>(); keepDistance = GetComponent <KeepDistanceWith>(); target = GetComponent <Target_AI>(); /*Config*/ keepDistance.distance = rangeObserver.minRange; RegisterCallbacks(); }