private void OnCollisionStay(Collision collision) { foreach (GameObject tar in targ) { if (tar != null) { followTarget = tar.GetComponent <FollowTarget>(); followTarget.EnemyMove(); } } }
private void OnCollisionStay(Collision collision) { foreach (GameObject tar in targ) { if (tar != null) { followTarget = tar.GetComponent <FollowTarget>(); followTarget.EnemyMove(); } } }