// Use this for initialization void Start() { if (gm == null) { gm = GetComponent <GameManager> (); } if (camera1 == null) { camera1 = GameObject.Find("MainCamera"); } cameraAnimator = camera1.GetComponent <Animator> (); if (pupil == null) { pupil = GameObject.Find("Pupil"); } pupilAnimator = pupil.GetComponent <Animator> (); if (player == null) { player = GameObject.Find("Eye"); } dna = PlayerPrefManager.GetDNA(); highscore = PlayerPrefManager.GetHighScore(); shields = PlayerPrefManager.GetShields(); supports = PlayerPrefManager.GetSupports(); pills = PlayerPrefManager.GetPills(); fp = pupil.GetComponent <FollowPointer> (); pc = player.GetComponent <PlayerController> (); }
public void Move(Vector2 _target) { target = _target; if (!pointer) { pointer = body.weapon.pointer; } pointer.TargetPos = (target - pointer.ForcePoint); pointer.Forces(); }
void Start() { //body = GetComponent<Rigidbody2D>(); bodyPointer = GetComponent <FollowPointer>(); cam = Camera.main; if (rider) { Physics2D.IgnoreCollision(GetComponent <Collider2D> (), rider.GetComponent <Collider2D> ()); Invoke("SetTeam", 0.2f); } }
protected virtual void Start() { thisBodyCollider = bodyObj.GetComponent <Collider2D>(); thisBody = bodyObj.GetComponent <Body>(); thisCollider = GetComponent <Collider2D>(); if (!rb) { rb = GetComponent <Rigidbody2D>(); } if (!pointer) { pointer = GetComponent <FollowPointer>(); } soundbox = GetComponentInChildren <WeaponSoundbox>(); }
protected virtual void Awake() { followPointer = GameObject.Find("FollowPointerIcon").GetComponent <FollowPointer>(); inventorySlotLayer = LayerMask.NameToLayer("InventorySlot"); boxSlotLayer = LayerMask.NameToLayer("BoxSlot"); }