Esempio n. 1
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="game">Game</param>
 /// <param name="bufferManager">Buffer manager</param>
 /// <param name="name">Name</param>
 public FoliageBuffer(Game game, BufferManager bufferManager, string name)
 {
     this.Game          = game;
     this.BufferManager = bufferManager;
     this.Id            = GetID();
     this.Attached      = false;
     this.CurrentPatch  = null;
     this.VertexBuffer  = bufferManager.Add(string.Format("{1}.{0}", this.Id, name), new VertexBillboard[FoliagePatch.MAX], true, 0);
 }
Esempio n. 2
0
            /// <summary>
            /// Attachs the specified patch to buffer
            /// </summary>
            /// <param name="gameTime">Game time</param>
            /// <param name="eyePosition">Eye position</param>
            /// <param name="transparent">The billboards were transparent</param>
            /// <param name="patch">Patch</param>
            /// <param name="bufferManager">Buffer manager</param>
            public void AttachFoliage(GameTime gameTime, Vector3 eyePosition, bool transparent, FoliagePatch patch, BufferManager bufferManager)
            {
                this.vertexDrawCount = 0;
                this.Attached        = false;
                this.CurrentPatch    = null;

                if (patch.HasData)
                {
                    var data = patch.GetData(gameTime, eyePosition, transparent);

                    //Attach data
                    bufferManager.WriteBuffer(
                        this.VertexBuffer.Slot,
                        this.VertexBuffer.Offset,
                        data.ToArray());

                    this.vertexDrawCount = data.Count();
                    this.Attached        = true;
                    this.CurrentPatch    = patch;
                }
            }