public Board_6x6(FocusBoard_4x4 focus) { this.focus = focus; this.focus_sector_x = focus.getSectorX(); this.focus_sector_y = focus.getSectorY(); this.boardstate6x6 = focus.translateToBoardState6x6(); this.solution = 0; }
public Board_6x6 generateRandomDisplay() { FocusBoard_4x4 displayfocus = new FocusBoard_4x4(this.focus.getBoard4x4State(), Random.Range(0, 3), Random.Range(0, 3)); int random_rotation = Random.Range(0, 4); for (int i = 0; i < random_rotation; i++) { displayfocus.rotateClockwise(); } return(new Board_6x6(displayfocus)); }
public Board_6x6(long boardstate6x6) { this.boardstate6x6 = boardstate6x6; int xshift = Random.Range(0, 3); int yshift = Random.Range(0, 3); int state = (int) ( (((boardstate6x6 >> (6 * yshift + xshift + 0)) & 0xFL) << 0) | (((boardstate6x6 >> (6 * yshift + xshift + 6)) & 0xFL) << 4) | (((boardstate6x6 >> (6 * yshift + xshift + 12)) & 0xFL) << 8) | (((boardstate6x6 >> (6 * yshift + xshift + 18)) & 0xFL) << 12) ); FocusBoard_4x4 focus = new FocusBoard_4x4(state, xshift, yshift); this.focus = focus; this.solution = focus.translateToBoardState6x6(); }