Esempio n. 1
0
        public override object Read(BinaryReader reader, bool xnb)
        {
            Volume obj = new Volume();

            obj.Orientations  = FmbHelper.HashSetOrList <FaceOrientation>(FmbUtil.ReadObject <FaceOrientation[]>(reader, xnb), FaceOrientationComparer.Default);
            obj.From          = FmbUtil.ReadObject <Vector3>(reader, xnb, false);
            obj.To            = FmbUtil.ReadObject <Vector3>(reader, xnb, false);
            obj.ActorSettings = FmbUtil.ReadObject <VolumeActorSettings>(reader, xnb);

            return(obj);
        }
Esempio n. 2
0
        public override object Read(BinaryReader reader, bool xnb)
        {
            ArtObjectActorSettings obj = new ArtObjectActorSettings();

            obj.Inactive                = reader.ReadBoolean();
            obj.ContainedTrile          = FmbUtil.ReadObject <ActorType>(reader, xnb);
            obj.AttachedGroup           = FmbUtil.ReadObject <int?>(reader, xnb);
            obj.SpinView                = FmbUtil.ReadObject <Viewpoint>(reader, xnb);
            obj.SpinEvery               = reader.ReadSingle();
            obj.SpinOffset              = reader.ReadSingle();
            obj.OffCenter               = reader.ReadBoolean();
            obj.RotationCenter          = FmbUtil.ReadObject <Vector3>(reader, xnb, false);
            obj.VibrationPattern        = FmbUtil.ReadObject <VibrationMotor[]>(reader, xnb);
            obj.CodePattern             = FmbUtil.ReadObject <CodeInput[]>(reader, xnb);
            obj.Segment                 = FmbUtil.ReadObject <PathSegment>(reader, xnb);
            obj.NextNode                = FmbUtil.ReadObject <int?>(reader, xnb);
            obj.DestinationLevel        = FmbUtil.ReadObject <string>(reader, xnb);
            obj.TreasureMapName         = FmbUtil.ReadObject <string>(reader, xnb);
            obj.InvisibleSides          = FmbHelper.HashSetOrList <FaceOrientation>(FmbUtil.ReadObject <FaceOrientation[]>(reader, xnb), FaceOrientationComparer.Default);
            obj.TimeswitchWindBackSpeed = reader.ReadSingle();

            return(obj);
        }