// ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ public void Return( Flymon _flymon ) { ++idx; flymons[idx] = _flymon; }
public void DestroyEnemy(Flymon _flymon) { _flymon.enabled = false; aliveFlymonCount -= 1; if (aliveFlymonCount < 0) aliveFlymonCount = 0; flymonPool.Return(_flymon); }