public static void CreateFromCharacters(string text, MonoBehaviour m, float delay) { Vector3 v = m.transform.position; v += new Vector3(0, 1f, 0); FlyingText.CreateFromCharacters(text, v, delay); }
public override void Play() { base.Play(); FlyingText.CreateFromCharacters(Text, Target, 0); }
public static void CreateFromCharacters(string text, Vector3 position, float delay) { FlyingText.CreateFromCharacters(text, position, 1.5f, delay); }