Esempio n. 1
0
 /*** METHODS ***/
 protected void InflictDamage(FlyingObject obj)
 {
     if (level > 0)
     {
         obj.ReduceHp(damage * (0.5f + level / 2f));
     }
 }
Esempio n. 2
0
    //void OnTriggerEnter2D(Collider2D other)
    //{
    //    if (other.gameObject.tag == "Enemy")
    //    {
    //        other.gameObject.GetComponent<FlyingObject>().ReduceHp(damage);
    //    }
    //}

    void OnAwake()
    {
        Collider[] hits = Physics.OverlapSphere(
            transform.position,
            radius
            );

        foreach (Collider coll in hits)
        {
            if (coll.gameObject == gameObject)
            {
                continue;                                //Ignore the explosion itself
            }
            FlyingObject fo = coll.gameObject.GetComponent <FlyingObject>();
            if (coll.gameObject.tag == "Enemy" && fo != null)
            {
                fo.ReduceHp(damage);
            }
        }
    }