public static IEnumerable <VFXNamedExpression> GetParameters(
            CollisionBase block,
            IEnumerable <VFXNamedExpression> baseParameters)
        {
            var expressions = baseParameters;

            expressions = expressions.Concat(FluvioFXBlock.GetSolverDataExpressions(block));

            foreach (var expression in expressions)
            {
                yield return(expression);
            }
            ;

            yield return(new VFXNamedExpression(VFXValue.Constant(1.0f) / VFXBuiltInExpression.DeltaTime, "invDt"));
        }