Esempio n. 1
0
        public void CreateRanges(int[] secRanges, FlushCB f = null)
        {
            currentRanges = new StatRange[secRanges.Length];
            lastRanges    = new StatRange[secRanges.Length];
            for (int i = 0; i < secRanges.Length; i++)
            {
                lastRanges[i] = currentRanges[i] = new StatRange(secRanges[i]);
            }

            flushCallback = f;
        }
Esempio n. 2
0
        public void CreateRanges(int[] secRanges, FlushCB f = null)
        {
            currentRanges = new StatRange[secRanges.Length];
            lastRanges = new StatRange[secRanges.Length];
            for (int i = 0; i < secRanges.Length; i++)
            {
                lastRanges[i] = currentRanges[i] = new StatRange(secRanges[i]);
            }

            flushCallback = f;
        }
Esempio n. 3
0
        public void CreateRanges(int[] secRanges, MongoRange[] pranges, FlushCB f = null)
        {
            currentRanges = new StatRange[secRanges.Length];
            lastRanges    = new StatRange[secRanges.Length];
            for (int i = 0; i < secRanges.Length; i++)
            {
                StatRange sr = new StatRange(secRanges[i]);
                for (int j = 0; j < pranges.Length; j++)
                {
                    if (pranges[j].SecondsInterval == secRanges[i])
                    {
                        sr.Restore(pranges[j]);
                        break;
                    }
                }
                lastRanges[i] = currentRanges[i] = sr;
            }

            flushCallback = f;
        }
Esempio n. 4
0
        public void CreateRanges(int[] secRanges, MongoRange[] pranges, FlushCB f = null)
        {
            currentRanges = new StatRange[secRanges.Length];
            lastRanges = new StatRange[secRanges.Length];
            for (int i = 0; i < secRanges.Length; i++)
            {
                StatRange sr = new StatRange(secRanges[i]);
                for (int j = 0; j < pranges.Length; j++)
                {
                    if (pranges[j].SecondsInterval == secRanges[i])
                    {
                        sr.Restore(pranges[j]);
                        break;
                    }
                }
                lastRanges[i] = currentRanges[i] = sr;
            }

            flushCallback = f;
        }