Esempio n. 1
0
    private void SetupWorld(int width, int height)
    {
        // Set the current world to be this world.
        // TODO: Do we need to do any cleanup of the old world?
        Current = this;


        RoomManager           = new RoomManager();
        RoomManager.Adding   += (room) => roomGraph = null;
        RoomManager.Removing += (room) => roomGraph = null;

        FillTilesArray();

        FurnitureManager          = new FurnitureManager();
        FurnitureManager.Created += OnFurnitureCreated;

        UtilityManager   = new UtilityManager();
        CharacterManager = new CharacterManager();
        InventoryManager = new InventoryManager();
        jobQueue         = new JobQueue();
        GameEventManager = new GameEventManager();
        PowerNetwork     = new PowerNetwork();
        FluidNetwork     = new FluidNetwork();
        temperature      = new TemperatureDiffusion(this);
        Wallet           = new Wallet();
        CameraData       = new CameraData();

        LoadSkybox();
        AddEventListeners();

        holder.Start();
        biomes.RandomBiome();
        mapData.SetupWorld(width, height, biome.maxHeight);
    }
Esempio n. 2
0
 /// <summary>
 /// Calls the update functions on the systems that are updated on a fixed frequency.
 /// </summary>
 /// <param name="deltaTime">Delta time.</param>
 private void TickFixedFrequency(float deltaTime)
 {
     // Progress temperature modelling
     temperature.Update(deltaTime);
     PowerNetwork.Update(deltaTime);
     FluidNetwork.Update(deltaTime);
 }
Esempio n. 3
0
    private void SetupWorld(int width, int height, int depth)
    {
        Width  = width;
        Height = height;
        Depth  = depth;

        // Set the current world to be this world.
        Current = this;

        tiles = new Tile[Width, Height, Depth];

        // TODO: Do we need to do any cleanup of the old world?
        RoomManager           = new RoomManager();
        RoomManager.Adding   += (room) => roomGraph = null;
        RoomManager.Removing += (room) => roomGraph = null;

        FillTilesArray();

        FurnitureManager          = new FurnitureManager();
        FurnitureManager.Created += OnFurnitureCreated;

        UtilityManager   = new UtilityManager();
        CharacterManager = new CharacterManager();
        InventoryManager = new InventoryManager();
        jobManager       = new JobManager();
        GameEventManager = new GameEventManager();
        PowerNetwork     = new PowerNetwork();
        FluidNetwork     = new FluidNetwork();
        temperature      = new TemperatureDiffusion(this);
        ShipManager      = new ShipManager();
        Wallet           = new Wallet();
        CameraData       = new CameraData();

        LoadSkybox();
        AddEventListeners();
    }
Esempio n. 4
0
 /// <summary>
 /// Calls the update functions on the systems that are updated on a fixed frequency.
 /// </summary>
 /// <param name="deltaTime">Delta time.</param>
 private void TickFixedFrequency(float deltaTime)
 {
     PowerNetwork.Update(deltaTime);
     FluidNetwork.Update(deltaTime);
 }